Galleries of Candy's Space Mysteries

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Xylvan
Album created by
Xylvan
Hi everyone,

The new v9.75 of these cosmic
dogs adventures next arrival
in this series will soon on
cnet soon:

Candy's Space Mysteries:
Mission on the
Blue Planet.

The development of this game are near completion, here is the Logo, many more screenshots of high-resolution.

New infos will be added soon to the new waves of developments.

Some days ago, published
a new screenshot for
the gallery
v4.27.

It is now possible to make inter-stellars and inter-galactics travels.

Now it is possible to plant trees
and collect helicopter seeds
to plant spiral flowers & plenty of leaves trees.

I've unlocked added ennemies and, also, there are new Golden Bones.

New trial versions, images &
videos being posted soon!

Friendly,

Xylvan,
Xilvan Design.

Official Candy's Space Mysteries Website:
http://alxxyl.5gbfree.com/CandySpaceMysteries/index.html

Official Candy's Space Mysteries Helping Website:
http://alxxyl.5gbfree.com/CandySpaceMysteries/aide2_CandyMystery.html

Official Xilvan Design's Website:
http://alxxyl.5gbfree.com/index.html
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  • Gallery Statistics

    • Images
      7797
    • Comments
      256
    • Albums
      1192

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    By Yotingo
  • Image Comments

    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.
    • Looks great!  Though, it’s hard to tell the foreground from the noisy background.