Jump to content
  • Advertisement
Sign in to follow this  

2.5D Game Concept

2.5D Game Concept
MoradM
Album created by
MoradM
  • 10
  • 0
  • 0
A try with a 2.5D Game Concept. Done with Unity using C#.
Features so far:
(1) Manually programmed camera controller, follows the character "Cubert" in a 3D manner, even while rotating.
(2) If an object is blocking the player from viewing Cubert (like the wall) then its' material is faded out
(3) Cubert can move in all directions
(4) Can jump
(5) Can hover (a longer jump), but if this ability is used, it needs time (around 10 seconds) to be able to be used again
(6) Can be scaled down to bypass narrow entrances!

More soon!

0 Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!