November GameDev Challenge: Pong! 11/01/17
Features so far:
(1) Manually programmed camera controller, follows the character "Cubert" in a 3D manner, even while rotating.
(2) If an object is blocking the player from viewing Cubert (like the wall) then its' material is faded out
(3) Cubert can move in all directions
(4) Can jump
(5) Can hover (a longer jump), but if this ability is used, it needs time (around 10 seconds) to be able to be used again
(6) Can be scaled down to bypass narrow entrances!
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