City States

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Norman Barrows
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Norman Barrows
City States

A city builder type game. You are the leader of an ancient city state. The objective is to to make your city grow and thrive (survival / becoming stronger).

Unlike typical city builders, City States emphasizes the lack of control that real leaders dealt with as depicted in The Pelopenesian War by Thucydides, and other histories.

So you won't find yourself micro-managing an economic system, or deciding where to put the sewers, or leading the city's army in battle. As King, you have advisors, misiters, and generals to do these things for you.

So in that respect its less a city builder and more a city-state governing simulator. Perhaps "King simulator" might be a good description?

The game is still under development. All basic building types are implemented. But the game has a very deep and rich rules system which has yet to be fully implemented.

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    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.