This new version will have 3d graphics. A pickray routine is the only unusual code required, and has already been implemented in a test routine which can be run from the game's main menu.
For now, for game balancing and internal testing and development, the game uses 2d placeholder graphics.
The game includes built-in campaign, mission, map, and order of battle editors.
Three to Five campaigns of at least 20 missions each are planned.
Right now, i find balancing the missions somewhat difficult, and the game also seems to be lacking something - perhaps fog of war. So gameplay wise its not where i want it to be yet.