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Rigid body Modeler / Animator

Rigid body Modeler / Animator
Norman Barrows
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Norman Barrows
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Rockland Software's rigid body Modeler / Animator module for use with the Z3d library's rigid body modeling and animation system.

The modeler / animator was originally built into CAVEMAN, but was later turned into a stand alone module that can be linked into any game.

Its currently built into CAVEMAN and Airships!, and will be added to Armies of Steel II and City States when its time for final graphics. It will also be used in the new version of Rockland's first big hit: SIMTrek / SIMSpace.

New versions of other Rockland titles such as Gamma Wing space figher sim, CyberTank gravank sim, and Combat Racer arrmored gravcar racing sim will also probably use it (if i ever get to them!).

So many games to make! So little time!

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  • Gallery Statistics

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    Latest Image
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    By EddieK,
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  • Image Comments

    • New HUD, displaying breakdown of to hit chances. More at https://forums.tigsource.com/index.php?topic=65119.0
    • Looks better every time I see it!
    • Turret loks like it has been found at garbage store where it has been stored at least 50 years.  Just make a tini experiment. Get a steel pin (like a short piece of  wire) warm it up on gas using a usual kitchen stove, then cool it into usual sunflow oil. You will  find that it become to black color. It simpliest way to make a voron steel. Now try to remove voron layer up to white glowing steel. It wery wery hard to do. And it home-made voron steel. Now mean what needed to remove a factory-made voron layer. Really i has seen a submachine gun that has been produced at 1943, used by army during WWII and then sent to school where has been used for assembly and disassembly tranings until 2010. It has NO ANY voron layer damages.  Also not protected parts of metal becomes to rust wery fast so turret can not have a " glowing methal on sharp edges". It just have no sharpen edges. Any edge have a fillet or chamfer on it to prevent personel damages, so it just have a some glows on  edges. Also commander of any unit where turrets/whechies have similar painting damage not repaired, will be wery soon fired or even inprisoned.
    • Thanks, guys!
      Yeah, the normal map is not so pronounced in the game engine, so it looks quite different (In a good way, I guess)

    • This looks quite nice!
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