Rigid body Modeler / Animator

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Norman Barrows
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Norman Barrows
Rockland Software's rigid body Modeler / Animator module for use with the Z3d library's rigid body modeling and animation system.

The modeler / animator was originally built into CAVEMAN, but was later turned into a stand alone module that can be linked into any game.

Its currently built into CAVEMAN and Airships!, and will be added to Armies of Steel II and City States when its time for final graphics. It will also be used in the new version of Rockland's first big hit: SIMTrek / SIMSpace.

New versions of other Rockland titles such as Gamma Wing space figher sim, CyberTank gravank sim, and Combat Racer arrmored gravcar racing sim will also probably use it (if i ever get to them!).

So many games to make! So little time!
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  • Gallery Statistics

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    By JocrodWallbang
  • Image Comments

    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.