KHABA - A mystery puzzle adventure

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HelloThere
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HelloThere
Michael is an ambitious explorer searching for a secret treasure. Finding himself trapped in the dark pyramid of Khaba, a weak ray of sunlight becomes his only hope.

Through chambers filled with puzzles, Michael must reflect this beam against orbs and dusty mirrors to pass each test. When a lit stone opens one passage, another one is blocked and each chamber becomes a further test of patience and reason.

As Michael descends deeper into the pyramid, every solved puzzle will also unfold new parts of his troubled story. Almost as if the pyramid itself is testing Michael, an optional story about the dead Pharaoh will demand alternative solutions to each puzzle – but also expose the true nature of Michael’s past.

- 28 puzzle levels
- Hours of gameplay
- Voice-acting
- Alternative endings

Khaba is available for Android and iOS. It's also up on Steam Greenlight, so please vote if you like what you see!

App Store: https://itunes.apple.com/us/app/khaba/id657312819?mt=8
Google Play: https://play.google.com/store/apps/details?id=se.hellothere.khaba
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=179269754


www.khabathegame.com
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  • Image Comments

    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.