AVICII | GRAVITY - experience Avicii’s music in a whole new way

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HelloThere
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HelloThere
Play GRAVITY and experience Avicii’s music in a whole new way. Your performance will dynamically change how his hit songs are played for you, in a capturing ride through endless, artistic environments – also inspired by Avicii’s music. Upgrade your ships and use a wide range of powers to further enhance your performance.

Together with the highly anticipated debut studio album “True” by Avicii, we released the game GRAVITY. In addition to a compelling game experience, GRAVITY also includes an opportunity for true fans and players to earn a game-exclusive Avicii mix.

Earn points by keeping your wits about you and collecting a variety of pickups – in a certain order. Successfully “chaining” a long order of pickups will grant greater rewards. You may also spend in-game currency (earned or bought) to unlock permanent collectables and limited consumables.

Avicii songs you buy through the app will not only become available in your iTunes Library, but also in the form of an optional soundtrack in the spectacular Level X. That way you can customise your experience while unlocking new content and competing against players and Avicii fans all over the world.

Download the game for free at:

App Store: https://itunes.apple.com/us/app/avicii-gravity/id706027068?mt=8
Google Play: https://play.google.com/store/apps/details?id=com.umusic.avicii
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  • Gallery Statistics

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    By JocrodWallbang
  • Image Comments

    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.