Jump to content
  • Advertisement
Sign in to follow this  

Managed DirectX Project

Managed DirectX Project
Sylvain Bories
Album created by
Sylvain Bories
  • 15
  • 0
  • 0

Basic space engine done in C# and Managed DirectX in 2006. Use Perlin Noise, Fractal Brownian Motion, Parallax Mapping, Atmospheric Scattering...

0 Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!