Our TD game, currently under construction. By taking care of details to an almost paranoid level and merging RTS, RPG and TBS elements into the traditional TD game, we aim at achieving a robust complex and interesting game with a strong engine and appealing plot.
If you mean the small triangle near the monter right hand, its beacause of the upper right ledge of the wall, but indeed there are many geometry problems, all the level ita made of blocks and not are well aligned, but due lack of time its the best i can do for now 😨🙃
The overall geometry is a good start, but could need more details using pre-designed instances. Different materials between floor and walls would give a sense of direction. Lights in different colors can create the sense of being a closed or open space using blue and yellow tints.