Work in progress game About a girl that wakes up in a hostile, alien world with nothing more that her wits, agility, strength and a broad sword. Battling familiar yet monstrous creatures, she explores a landscape that the very sky itself seems to be lit with fire, the weak are dominated by savagery, science without morals run wild and where the the most dangerous things are waiting for her just in the light.
@Rutin What a wild month. I knew I had an unattended comment in the queue. I've been at it pretty hard, Finally settled on some realistic moves, which are still a bit ambitious for one guy. I'm torn between Unity and home brew which is winning over here. 'Lov the Unity, fantastic tool. For me, home brew scratches that spot just right, so it's hard to resist. With that said, I'm fairly happy with a new raw ogl3 framework I'm putting together. The focus is on getting up and running quickly with the common elements (menu, game state, timing, display management, input, shader management, logging....) so I can get serious with the Challenge Group. I was leaning toward an upcoming code review and/or community source share. (deciding if it's worth it. been wanting to put something in that git thing for quite a few years now.)
If you mean the small triangle near the monter right hand, its beacause of the upper right ledge of the wall, but indeed there are many geometry problems, all the level ita made of blocks and not are well aligned, but due lack of time its the best i can do for now 😨🙃