Member Albums

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Albums

  1. Rock Of Ages 2: Bigger & Boulder

    Updated

    • 86 images
    • 0 comments
    • 0 image comments
    Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game.
    ACE Team
    Album created by
    ACE Team
  2. YAARRGH ME MATEY

    Updated

    • 1 image
    • 0 comments
    • 0 image comments
    YAARRGH! Is being fully developed on Linux, for Linux, Windows and MAC. 
    YAARRGH! Me Matey! is a 3D Procedurally Generated Pirate Fantasy Game, Within
    A Large World Of Islands & Habitats To Explore, Mine,
    Build & Craft.

    GreedyVoxIndieStudios
    Album created by
    GreedyVoxIndieStudios
  3. Alchemica Screenshots

    Updated

    • 4 images
    • 0 comments
    • 1 image comment
    illithid
    Album created by
    illithid
  4. Direct3D12 framework

    Updated

    • 16 images
    • 0 comments
    • 0 image comments
    Screenshots from the various test program for the Direct3D12 framework
    Lyost
    Album created by
    Lyost
  5. DeathStar

    Updated

    • 11 images
    • 0 comments
    • 0 image comments
    Creating a DeathStar Model
    NetX
    Album created by
    NetX
  6. Ya2's projects

    Updated

    • 32 images
    • 0 comments
    • 1 image comment
    Images from Ya2's projects.
    yaio
    Album created by
    yaio
  7. Mobile Games First Impressions

    Updated

    • 1 image
    • 0 comments
    • 0 image comments
    Images used for my daily blog post on mobile games "first impressions". 
    NimbleThor
    Album created by
    NimbleThor
  8. Candy Racing Cup galleries

    Updated

    • 9 images
    • 0 comments
    • 0 image comments
    Here it is: the compilation of Candy Racing Cup: The Lillians Rally galleries.
    Let's see how it looks! from Xilvan Design...


























    Xylvan
    Album created by
    Xylvan
  9. Posts sketches

    Updated

    • 22 images
    • 0 comments
    • 0 image comments
    In various posts
    Vilem Otte
    Album created by
    Vilem Otte
  10. work in progress plz ignore

    Updated

    • 2 images
    • 0 comments
    personal gallery for help forum uploads
    tastysushifish
    Album created by
    tastysushifish
  11. Cubical

    Updated

    • 4 images
    • 0 comments
    • 0 image comments
    Our game for the LudumDare 38
    fervergara
    Album created by
    fervergara
  12. New Terrain

    Updated

    • 5 images
    • 0 comments
    • 0 image comments
    examples of some of the more realistic style terrain which can be generated.
    Awoken
    Album created by
    Awoken
  13. WorldCubed

    Updated

    • 6 images
    • 0 comments
    • 0 image comments
    These are images as I progress in making my own voxel engine.
    Neometron
    Album created by
    Neometron
  14. Cave

    Updated

    • 28 images
    • 0 comments
    • 0 image comments
    Small cave made using polystyrene
    alfith
    Album created by
    alfith
  15. Explorer Game

    Updated

    • 7 images
    • 0 comments
    • 3 image comments
    I'm back working on this after a couple of years off.. it is a little(!) game for me to learn Android (although most work has been on the PC build so far).

    I've been attempting to learn blender as well as doing the coding.
    lawnjelly
    Album created by
    lawnjelly
  16. jstudio

    Updated

    • 1 image
    • 0 comments
    • 0 image comments
    juegostudio
    Album created by
    juegostudio
  17. 2D Art and Sketches

    Updated

    • 9 images
    • 0 comments
    • 0 image comments
    Album of Preliminary sketches
    GamerX1221
    Album created by
    GamerX1221
  18. 3D Art

    Updated

    • 21 images
    • 0 comments
    • 0 image comments
    Digital things I do...
    GoliathForge
    Album created by
    GoliathForge
  19. block

    Updated

    • 3 images
    • 0 comments
    • 0 image comments
    areo_man
    Album created by
    areo_man
  20. Hell Warders Pre-Alpha

    Updated

    • 3 images
    • 0 comments
    • 0 image comments
    Pre-Alpha screen shots of Hell Warders gameplay
    kmlau
    Album created by
    kmlau
  21. n

    Updated

    • 3 images
    • 0 comments
    areo_man
    Album created by
    areo_man
  22. Brigand: Oaxaca

    Updated

    • 15 images
    • 0 comments
    • 0 image comments
    Brigand: Oaxaca is a challenging FPS/RPG set in post-apocalyptic Mexico
    blancaster45
    Album created by
    blancaster45
  23. Game art

    Updated

    • 15 images
    • 0 comments
    • 0 image comments
    DragonCG
    Album created by
    DragonCG
  24. Caveman

    Updated

    • 68 images
    • 0 comments
    • 2 image comments
    Caveman 3.0
    Norman Barrows
    Album created by
    Norman Barrows
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  • Gallery Statistics

    • Images
      7797
    • Comments
      256
    • Albums
      1192

    Latest Image
    0
    By Yotingo
  • Image Comments

    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.
    • Looks great!  Though, it’s hard to tell the foreground from the noisy background.