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Gallery to showcase your visual arts projects - 2D, 3D, concept, texturing, modeling, and more.

Albums

  1. Merithian Fighter Jets Updated

    Ive been meaning to make this universe into a game for some time now. However I've never been good at coding, or 2d visual art. When I learned Tinkercad is when I learned to show off some concepts. These are concepts for fighter planes on the world of Merith. 
    MasonAuto
    Album created by by
    MasonAuto Updated
    • 7
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    • 7 images
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  2. Vampire Slayer: New Blood Updated








    crazysketch
    Album created by by
    crazysketch Updated
    • 7
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    • 7 images
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  3. Art work. Updated

    Here are my latest work.
    Samuel Leeroy
    Album created by by
    Samuel Leeroy Updated
    • 20
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  4. Design Updated

    Room design
    Neil Walker
    Album created by by
    Neil Walker Updated
    • 1
    • 0
    • 0
    • 1 image
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  5. My Pixel Arts Updated


    Hellados
    Album created by by
    Hellados Updated
    • 1
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    • 1 image
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  6. character design Updated

    Julia Zhurko
    Album created by by
    Julia Zhurko Updated
    • 1
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    • 1 image
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  7. concept art Updated

    Julia Zhurko
    Album created by by
    Julia Zhurko Updated
    • 1
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    • 1
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    • 1 image comment
  8. 2D artist seeking internship Updated

    Sketches scribbles ,client,personal work









    Eduardo Santiago
    Album created by by
    Eduardo Santiago Updated
    • 13
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    • 13 images
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  9. Jess Cantrell Updated

    Drawings using Corel Painter
    JessGame90
    Album created by by
    JessGame90 Updated
    • 6
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    • 0
    • 6 images
    • 0 comments
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  10. 3D art work Updated

    Zvky Design Studio is a rapidly growing game outsourcing studio located in Bangalore, India. 





































    Zahaida Katun
    Album created by by
    Zahaida Katun Updated
    • 1
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    • 1 image
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  11. Slogy Updated

    Slogy is in early stage , soon i will upload more pictures and info about it
    zizulot
    Album created by by
    zizulot Updated
    • 1
    • 0
    • 0
    • 1 image
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  12. Space Recker Updated

    Available now on GameJolt, just search for it
    zizulot
    Album created by by
    zizulot Updated
    • 4
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    • 4 images
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  • Image Comments

    • Feels nice to have this functionality now. The code is ugly. Maybe even a do over. I see what you mean about line picking. Even with the thickened back buffer line size, It's a little wonky.  Forgive my stubborn  Thank you for the interaction. I can see now how zone management would feel better.
    • I do read the one pixel under the cursor directly but I'm using that back buffer twice per frame. Once to render the gizmo with a much thicker line width (6.0) pick from that. Clear and render the scene and thin lines (1.0) and present that.. yeah, requires a flush...didn't see a reliable way around it. 
      I thought about ray casting or similar but for me the better path is to keep my head on the shader side. My goal is to see how far I can push it in that space...I have some post process (or I guess it's called deferred) hopes and dreams for the point lights  
      humble attempt in the current source branch.
    • @MarkK. The picking video looks nice.
      Are you directly reading color in buffer under given pixels for gizmo? Or using a different trick?
      I'm quite curious as I remember using the same, but other people who worked with engine were complaining that hitting specific pixel is too hard (I've switched to analytical model where I calculate distance against line/circle and select the correct one - and it tends to feel a bit better).
    • One of the things I seemed to have ignored in my hobby career (besides shadow) were the rest of the off screen buffer glory. Learned a bit of magic this week. We're still approaching my comfort zone,  but uncharted territory is on the horizon.
    • Wow! Looks amazing.  
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