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Level editor workflow for Mr Boom's Firework Factory in Unreal Engine 4.14
 
© (C) Craig Edwards, Brainbox.cc 2019
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Level editor workflow for Mr Boom's Firework Factory in Unreal Engine 4.14

This is my level editor workflow. Levels are represented by simple integers in the right hand column under a component called LevelInfo, and meshes are placed manually on the grid. The grid is replaced at runtime with actual gridactors.


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© (C) Craig Edwards, Brainbox.cc 2019

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Mr Boom's Firework Factory

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