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© pffttt!2019
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week 3 progress.Trying to polish the original concept. Baby stepping into a sound implementation with another provided mini access header/wrapper. Takes time to learn to use which hurts today. We're doing it!


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© pffttt!2019

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MarkK.

Posted (edited)

Friends let friends go home alone with the pseudophysics triplets and a two trick pony particle system, in the gradient of a random moonlight sonata.  Sound. That's what's missing. Straight to the front of the line, dear subsystem. Get in there, don't be shy. Where's my shoe horn?

Edited by GoliathForge

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MarkK.

Posted (edited)

I like this challenge and the tech I stumbled upon. Nice focus on game math instead of dealing with vert buffers and a complex operation on the pixel. I just say here, you're this. Make it so. :) Almost didn't get that sound header wired in. It had a scoping issue the way I tried to use it and was crashing when execution left the local function. All better now. I'm trying out that "give a sine wave at time t" to the sound card old school synth thing. 

I forgot to mention: after this there is some pixel water flow sim thing new on the todo list. I'm going to hold on that until I'm a little more a presentable entry state.

Edited by GoliathForge

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