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Reconstruction during volume rendering using nearest-neighbor filtering, trilinear filtering and cubic B-splines

volume rendering 3D PixelLight OpenGL GLSL.shader raycasting

  • Uploaded: Apr 27 2012 04:04 AM
  • Views: 558
  • Album: PixelLight

Copyright

Copyright © 2012 by Christian Ofenberg

Reconstruction during volume rendering using nearest-neighbor filtering, trilinear filtering and cubic B-splines

Volume rendering plugin for the PixelLight engine