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HDR Caustics

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This was rendered on my GPU. It shows a scene consisting of four glass spheres (with increasingly high refractive indices) lit by a low-resolution HDR image (image-based lighting). The spheres exhibit fresnel reflection. The floor is a simple normal-mapped texture. The render took seconds, thanks to the high radiance contribution of the surrounding environment map.
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From the album:

Path Tracing Renders

  • 13 images
  • 2 image comments

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