Can be used to create an in-game level designer!
Also please note that pooling can be custom implemented when painting and erasing tiles at runtime.
You can also take advantage of the fantastic [url="http://poolmanager.path-o-logical.com"]PoolManager asset by Path-o-logical Games[/url] by using the [url="https://bitbucket.org/rotorz/rtspoolmanagerobjectfactory"]RtsPoolManagerObjectFactory [/url]script!!
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