November GameDev Challenge: Pong! 11/01/17
Dizzy Render Test 1
I have recently been working in collaboration with the very talented
Chris Whitaker ( [url="http://www.funkybunnies3d.com/"]funkybunnies3d.com/[/url] )
and the wonderful
Virginie D'annoville ( [url="https://vimeo.com/vdannoville"]vimeo.com/vdannoville[/url] ).
This has been an amazing opportunity to work with a
gorgeous character asset with a professional quality rig and animation.
This is a quick preview realtime render demonstrating morph targets and complex rigging computed with DirectCompute and rendered using my Gregory Patch pipeline. The materials are a mixture of Cook Torrance and Blinn.
Sometime in the near future we will be adding rigging for the angels and a more comprehensive set of animations to create a small realtime demo.