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© 2014 Xilvan Design
Here is the new look of Candy who will appear
in Candy's Spatial Adventures again.
I'm presently working with new objectives:
Creating aleatory terrains with perlin noise.
My current language are
Blitz3D, made by Mark Sibly.
It works with Direct X 7.1.
My goal is to continue creating it in Blitz3D
and trying to port it to DirectX 11.
I'll verify what are needed for my next game.
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