Jump to content
Here is the new look of Candy who will appear
in Candy's Spatial Adventures again.
I'm presently working with new objectives:
Creating aleatory terrains with perlin noise.
My current language are
Blitz3D, made by Mark Sibly.
It works with Direct X 7.1.
My goal is to continue creating it in Blitz3D
and trying to port it to DirectX 11.
I'll verify what are needed for my next game.
|Original File Size||125006|
|HTML Sizes||width="1698" height="825"|