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this is the rigid body modeler built-in to Caveman.
A model consists of up to 20 limb meshes.
Models can be static or animated.
The modeler/animation editor is a stand alone module that can be linked into any game.
Limbs can be scaled, rotated, and translated by clicking and dragging the mouse, or by entering values. It includes a 20 limb clipboard, and can copy limbs as well as scale the entire model. It also has the ability to display a reference photo for use while modeling.