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This was my first gamedev project, a simple 2D tile-based farming game.
Featured a simple editor, gameplay featuring some tools and seeds that you could plant and harvest.
When you have a grid with squares you can get these graphical illusions with black/white dots in the cross-sections. You have them in between your brown farm-squares.
You can avoid it by reducing contrast, adding horisontal guides like this:
In your case it could be something like adding some "sidegrass" to the left and right sides of the field-sprite.
Thanks for the information. This project actually was merely a way to learn C++ for me, and I've moved on to delicious 3D now, but it's always good to know what I could have done better :-)
I see I guess I had a solution looking for a problem. Good luck with the c++
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