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Procedurally generated voxel clouds

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These are some procedurally generated, highly effiecient voxel clouds created at runtime, they are for my roguelike/adventure game currently in development, follow its development or ask me anything at [url="http://zaphyk.blogspot.com.ar"]http://zaphyk.blogspot.com.ar[/url]


© Zaphyk
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From the album:

Voxel Shift

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