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Procedurally generated voxel clouds with fog

Procedurally generated voxel clouds with fog

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An nice implementation of fog which comes closer to the player depending on the daytime for my currently in development roguelike/adventure game, follow its development or ask me anything at [url="http://zaphyk.blogspot.com.ar"]http://zaphyk.blogspot.com.ar[/url]


© Zaphyk
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From the album:

Voxel Shift

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