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2017.09.16. GIF - Input handling

Spidi
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I observed players hitting the walls a lot. Since the player character moves relatively fast from one cell to another this happened frequently when trying to change directions, so I added a timer which blocks the "HitWall" movement state for a few milliseconds towards each walled direction for the first time when a new grid cell is reached.

The exact same input was replayed for the two recordings.

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From the album:

I Am Overburdened, screenshots

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