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Isosurface extraction library in Rust

Pictured are outputs of the Marching Cubes algorithm (left), and surface reconstruction via 'Deferred Rasterisation' (right).

These are examples from a little library I wrote for Rust, that provides various implementations of isosurface extraction from volume data. You can find the Apache-2.0 licensed source code on github, or the Rust package on crates.io.




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