November GameDev Challenge: Pong! 11/01/17
Here you can see I have got attachments working over the past few days. Each actor can have a number of attachments to specific locations like head, hands, root node etc. It took some fiddling with matrices to get the attachment rotations consistent as I foolishly didn't standardize the rest hand rotations on actor models.
The weapons, shields and hats etc are pretty good but there is some cutting through when carrying some bulky items. Any game model can be made an attachments, including the huts(!) I'm not sure what they will look like being carried.
I'm hoping to be able to attach canoes to the root bones and have the hero and natives in canoes on the water. Also I want to add particle emitters to attachments for example for a burning torch or a smokey herbal spliff.
Here the player is carrying a sword and wearing a stylish african hat.