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On Embedding General-Purpose Scripting Languages

I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who wants to explore Language Y, either for fun or for practical usage. Occasionally I see languages from the vantage of a language creator. Recently, I've sunk a....

Welcome to the 2012 GDC with GameDev.net!

Time once again for a large fraction of the games industry to descend down upon San Francisco and attend the Game Developers Conference, including several of the staff, moderators, and members of the GDNet community. If you're going to be at the show anytime this week,....

Modular Component-Based AI Systems

The GDC 2011 AI Summit opened up with three heavy-hitters from the AI world (Brett Laming, Joel McGinnis, and Alex Champandard) discussing the merits and motivations behind component-based architectures. Although the term has gained popularity in recent years, and most people in the room expressed at least some familiarity with the concepts, there....

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