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Character Texturing Workflow

Character Texturing Workflow When building a character for a game or any kind of realtime environment, there are many things to keep in mind. A while back we mentioned some pitfalls to avoid during the modeling stage, today we’ll talk a bit about UV mapping and texture painting. UV mapping is a rather tedious process, but it’s a requirement because it prepares the “canvas” for you to....

Is true time travel possible (in games)?

Is true time travel possible (in games)? I like time travel. The Embassy of Time is a big display of that. It is designed to include books (currently being written), comics (being slowly drafted), movies/animation (storyboards are being revamped from an earlier, failed attempt), and of course, games, like what I have talked about in here . But as is fairly common knowledge by now, games are a ve....

Upgrade Update: Reputation Feedback

Reputation. This is a tricky subject. The site upgrade - by nature of the upgrade - is going to introduce changes to our reputation system. There is no stopping the change. The current reputation system is custom-made and is not portable to the upgrade. This doesn't mean we couldn't port it, but it's a question of ROI. Some may perceive this to be a negat....

DeepHive Corporation - Live on Greenlight!

Hey everyone,It took us way longer than we'd like it to, but here it is!DeepHive Corporation - Greenlight For those of you who didn't catch my last post, the game is Any votes and shares are very welcome!Thank you!I intend on updating it in the next couple of weeks.https://www.youtube.com/watch?v=hAqYYoZUbSI.

What To Use For Android Game Development

The Android play store is saturated with a wide range of games from simple Candy crush saga to the complex game like Dead Trigger 2 and Hitman Go. With the rapid growth of Android devices, the development of Android games has increased swiftly. Basically, there are some basic key elements that help to these Android games so successful. • The right tool fo....

Hello!

Hello! Hey guys, We're new to the neighbourhood so just wanted to say hi . We're a 2-man indie developer group working on our very first game called PiN; a horror-inspired action platformer game, coming to Xbox one, Android and iOS. Think Super Meat Boy meets Limbo meets...something flashy. And you have PiN. Originally we were only developing for mobile, but a....

Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank

Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank Unit review: Da Vinci tank 360 degree firepower! The Da Vinci tank was one of the first new unit ideas we decided for the sequel, but it was also one of the very last units to reach its final design because we iterated with it many times before reaching a mechanic with which we were all happy. We quickly identified and fell in love with Leonardo's '....

Principles of Debugging Effectively

I just spent three days debugging a problem within my VR game. I don't quite understand the root cause of the problem, but I do know enough about the nature of the problem to create an effective work around.Over the course of my career as a programmer and developer, I've gradually gotten better and better at debugging and troubleshooting. I think this is....

It all starts with pens, papers and scissors (part 2)

It all starts with pens, papers and scissors (part 2) Part 1 : https://www.gamedev.net/blog/2355/entry-2262728-it-all-starts-with-pens-papers-and-scissors-part-1/ Once we were totally happy with the gameplay, it was time to prototype the visual aspect of the game.As a small team (actually we are making the game only the two of us) we couldn’t afford having orientation-based characters, specially with animati....

DevLog #2: Skeletal Animations

DevLog #2: Skeletal Animations Hey there, this weekend I focused on animations. Animations are especially important for character in games as they deform the mesh and make the character "move". There are basically two different ways of animating a 3D model: morph targets and skeletal animations. The former stores the vertex positions (and normals) multiple times for different poses a....

Mazes in C# - Part 1

Mazes in C# - Part 1 A few weeks back, I picked up a copy of James Buck's Mazes for Programmers: Code Your Own Twisty Little Passages . (The title is, of course, an homage to one of the original text adventure games, Colossal Cave Adventure , or Adventure for short, which featured a maze puzzle where every room was described as "You are in a maze of twisty little passages, al....

Wiki and new screenshots of Strategilization

Wiki and new screenshots of Strategilization While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update. https://4.bp.blogspot.com/-wadNELY2J7g/WOljIcl_ZQI/AAAAAAAAIeI/44Dw_FyyRjY3RJHhBuhuCW7BUi9FJgmvQCK4B/s400/StrategilizationScreensEn1.png The life of your civilization starts, when you decide, where to gather food for your citizens. And only....

From: Insane Road [Android][Free]

Source: Insane Road [Android][Free].

Yorg's first builds

Yorg's first builds Hi! After a lot of coding, we've released our first builds of Yorg ! From a gameplay's point of view, we've added a lot of features: now there are two tracks , four cars and eight pilots . It is an alpha version , so we still have a lot of work to do. Here is a screenshot: http://www.ya2.it/wordpress/wp-content/uploads/2017/04/yorg_05_4-1024x576.jpg Her....

List of sites with free/paid game assets (2D,3D,Sounds)

2D: free/paid [gamedeveloperstudio](https://www.gamedeveloperstudio.com/ ) Very great support, expect it cheap price (we can buy alot of things under 1$, one time bought sprites can be used multiple times in comercial use) - For me it's a very great site, it get like everyday new assets.2D/3D/Sounds: free [opengameart](https://opengameart.org/ ) Sounds/Sp....

Web SDK for user-generated game avatars

Web SDK for user-generated game avatars Hi folks, If you ever tried to create a game character that looks exactly like you - this post is for you. We at itSeez3D have always been dreaming of a game where we can play as ourselves and look realistic and not uncanny at the same time. We have a pretty solid background in 3D scanning and computer vision so last year we decided to work on our dream.....

Hero Toon Tower

Hero Toon Tower Hello, I show my game. It is in development stage. I use Unity 5. And plan deploy it on Android platforms..

Zombie Hunters Party 01

Zombie Hunters Party 01 Zombie Hunters Party Translated with Google Translate Genre : Shooting / arenaView : 2D top viewPlatform : Linux / WindowsLicense : FreeWare GNU GPL v3Programming language : C ++Used technologies : engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ This game project was originally a test application for t....

I am overburdened, check out the graphics!

Hello everyone!Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece but a huge portion is done!https://www.youtube.com/watch?v=XvERK4xfQn0 Missing pieces In the last log I showcased the tile graphics, but one final adjustment was missing back then. All the....

Founding a community group

It's been a long time! When I founded Perfect Minute Games a few years back, I thought I'd be a lot further ahead by now. Instead I've practically given up game development while working on a novel. It's a long road between then and now. I wasn't able to preseve that incarnation of PMG, but I managed to weather its failure without losing good relationsh....

GDC recap

GDC recap http://media.moddb.com/images/articles/1/199/198792/auto/2tbqosnn.jpg To commemorate the 10-year anniversary of the game we’re modding, we are releasing video of the Internal ASI Alpha, and the rest of our animations. Which can be found here Summaries of GDC from each of our perspectives are also given.(I'll be writing an in depth article on my experienc....

Bezier Tangent

Bezier Tangent Been developing a sandbox program in javascript to help me better understand bezier curves and went off on a bit of a project sidestep into covering all the different collision types in one program that showcases how they all work together in a dynamically loading thingy. Been tweaking this for some time now, so when I finally get it completed I can port....

Thirteen Years of Bad Game Code

Alone on a Friday night, in need of some inspiration, you decide to relive some of your past programming conquests.The old archive hard drive slowly spins up, and the source code of the glory days scrolls by...Oh no. This is not at all what you expected. Were things really this bad? Why did no one tell you? Why were you like this? Is it even possible to h....

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