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Further developments

Been working hard on Om and added a few new features.Figured out a way to have implicit this in functions, as long as they are defined inside the object of which they are methods. Name lookup rules similar to C++, so a parameter or a local variable is considered first, then an object member, then variables in the outer scope. var x = "foo";var o ={....

1 Room Demon Slayer post mortem

It turned out that a month has passed already since my last blog post. Clearly I got distracted from any kind od game development activities for too long. Anyway, I wanted to share some of my experiences from the development process of 1 Room Demon Slayer game which I've submitted to the 1 Room RPG Jam. So here goes: Learn about the jam details It turn....

How I Got Going

How I Got Going I had someone comment on my last blog and he had some very great questions to ask. I answered those questions there but I figured I would include my answer here just in case some people wanted to know where a casual game developer like me climbed the ladder growing up. If you are curious about the post where this comment came from there will be a link bel....

My own game project, no visuals, just sound !

Hi there community ! I have this game project that I have been thinking about for a while now. But I am not a game developer, I am a sound designer. My idea, which is not my idea actually, because it has already been done before, is to create a video game totally based on sound. I guess that would be an audio game. But not really because I am thinking of....

Performance: GC is being made on a potato.

Performance: GC is being made on a potato. I haven't posted about GC in awhile. I have done work (most of it regarding the combat system) but a lot of the work is still "on paper" as opposed to "in the game". The performance of the game has been a concern of mine for quite some time now. Granted, my dev machine is not a powerhouse. In truth, it is the polar opposite of powerhouse, unless your defi....

Epistory Retrospective - Looking back over the development of Epistory

Epistory Retrospective - Looking back over the development of Epistory Once upon a time Epistory is a typing adventure game, built with Unity3D and released on March 30, 2016. It received very positive reviews - both from critics and players - and sold over 100k copies (including bundles). You can see the game’s Steam page here. We recently opened a Discord channel for the company, which you can join using this link: disc....

Cleanup work

There were two main pieces of cleanup work that I wanted to take care of in my Direct3D12 framework. The first was to break apart the LoadContent functions of the various test programs. The second was to minimize object lifetimes. Previously all the various framework wrapper objects and their internal D3D12 resources would live for nearly the entire progr....

You Shall Bypass! The story of an android game

You Shall Bypass! The story of an android game Introduction This is my first game I created with Game Maker. The reason is that I’m a beginner in game development. Game Maker provides an easy interface so it suited my needs. Besides, I made a good price during a Humble Bundle special in 2016 . “Bypassed ” is an android game available in Google’s Playstore: https://play.google.com/store/apps/de....

It’s time for Towards The Pantheon‘s 20th devlog!

It’s time for Towards The Pantheon‘s 20th devlog! It’s time for Towards The Pantheon ‘s 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Let's start off with one of Leandro's new pixel art videos where he shows the creation of some of our abandoned mansion tiles. Leandro is currently working on pixel ar....

Gym Income

Hi all, After a much needed vacation, I'm finally back and I've added a new update to World Boxing Manager. Some of you have asked for a post detailing my Greenlight experience, which I'll get to eventually. In the meantime, continuing where I left off last time, there is one more thing to talk about prior to discussing the match engine in detail: Gym In....

New Endless Runner Project

Hi guys! I wanted to present our project as an indie company. This is an endless runner, and we wanted to receive some feedback and ideas from the market that can contribute us with this small project. https://www.facebook.com/DeepWorked/.

New Plants & Shadows

New Plants & Shadows I've been working hard the last week.. firstly I put all the plants so far in the same blender file so I could render all the frames out in an automated fashion rather than manually. It was becoming ridiculous that everytime I wanted to tweak the lighting / depth export I'd have to redo all the files manually. The new process is much easier, I have them a....

SXSW Wrap Up

SXSW Wrap Up Hi friends! We're back from SXSW Gaming, and their inaugural pitch competition, and holy cow that was an exhausting 24 hours! Here's a run down of all I got to do (which is just as much for me to remember as it is to talk about what got done this week). Considering travel, I had basically 1 day at SXSW. So at 9 am on Friday morning, I started at the Hil....

New Flicker Spell Animation & Tweaks - #2

New Flicker Spell Animation & Tweaks - #2 I've added a new spell animation for 'Flicker'. Flicker now leaves behind a blazing trail which causes damage to enemies left in the wake of the Wizard. I've also added an adjustment to 'single' particles (single particles that remain stationary). The particle's texture slowly turns transparent until it is completely removed (particle destroy timer has be....

Rebuild

Rebuilding the project from scratch. Not all is lost though, I have a lot of world generation, path finding and asset creation logic already figured out. Currently I'm upgrading my skills via a website I'm not sure I can mention here, but basically it's called "something"-school. By the time I'm caught up to speed on coding concepts such as Closures, Ho....

Evolution of Jigster

Evolution of Jigster Jigster started out as a Mobile App that I helped the creators re-invite and over the last 2 years it has gone through an untold number of changes, both in the front and backend. Near the end of last year the idea of bring the game to the desktop world was talked about. Within a short order, the game was in prototype phase. We understood that for the desk....

Script execution order

Just had my first lesson in script execution order in Unity. I have a MyMethod() within Update() that looks to a static integer set by another script. MyMethod() was not functioning because upon starting the game, the method would break due to the static int being set to 0. The static in question is dynamic but it's range is not allowed to fall to 0 per i....

Colorfill.io Wins the Appodeal Indie Game Blast Off Contest

Colorfill.io Wins the Appodeal Indie Game Blast Off Contest Hundreds of mobile indie game developers around the world submitted their game to the Appodeal Indie Game Blast Off Contest, which launched in November 2016. Twelve top finalists were chosen for their potential to become the next big mobile game. After an intensely competitive public voting period, one game successfully pulled ahead. Appodeal is excited....

Developing SHIRO

Developing SHIRO SHIRO is a game in the making While developing SHIRO we're learning so much about making games, but are sometimes so into it that we forget how important it is to look at things from a certain distance. To do this we'd like to share some decisions we made or are about to make regarding design and gameplay. If you've never heard about our game, you can ch....

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