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It all starts with pens, papers and scissors (part 2)

It all starts with pens, papers and scissors (part 2) Part 1 : https://www.gamedev.net/blog/2355/entry-2262728-it-all-starts-with-pens-papers-and-scissors-part-1/ Once we were totally happy with the gameplay, it was time to prototype the visual aspect of the game.As a small team (actually we are making the game only the two of us) we couldn’t afford having orientation-based characters, specially with animati....

Newer video from Xilvan Design!

Hi everybody, Our YouTube Channel: Watch our latest videos here . The place where I show my progress in game development. Please subscribes & shares! Thanks for watching! Friendly, ​Alex. L.,Xilvan Design. Official Xilvan Design Website..

DevLog #2: Skeletal Animations

DevLog #2: Skeletal Animations Hey there, this weekend I focused on animations. Animations are especially important for character in games as they deform the mesh and make the character "move". There are basically two different ways of animating a 3D model: morph targets and skeletal animations. The former stores the vertex positions (and normals) multiple times for different poses a....

Mazes in C# - Part 1

Mazes in C# - Part 1 A few weeks back, I picked up a copy of James Buck's Mazes for Programmers: Code Your Own Twisty Little Passages . (The title is, of course, an homage to one of the original text adventure games, Colossal Cave Adventure , or Adventure for short, which featured a maze puzzle where every room was described as "You are in a maze of twisty little passages, al....

Wiki and new screenshots of Strategilization

Wiki and new screenshots of Strategilization While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update. https://4.bp.blogspot.com/-wadNELY2J7g/WOljIcl_ZQI/AAAAAAAAIeI/44Dw_FyyRjY3RJHhBuhuCW7BUi9FJgmvQCK4B/s400/StrategilizationScreensEn1.png The life of your civilization starts, when you decide, where to gather food for your citizens. And only....

From: Insane Road [Android][Free]

Source: Insane Road [Android][Free].

Yorg's first builds

Yorg's first builds Hi! After a lot of coding, we've released our first builds of Yorg ! From a gameplay's point of view, we've added a lot of features: now there are two tracks , four cars and eight pilots . It is an alpha version , so we still have a lot of work to do. Here is a screenshot: http://www.ya2.it/wordpress/wp-content/uploads/2017/04/yorg_05_4-1024x576.jpg Her....

List of sites with free/paid game assets (2D,3D,Sounds)

2D: free/paid [gamedeveloperstudio](https://www.gamedeveloperstudio.com/ ) Very great support, expect it cheap price (we can buy alot of things under 1$, one time bought sprites can be used multiple times in comercial use) - For me it's a very great site, it get like everyday new assets.2D/3D/Sounds: free [opengameart](https://opengameart.org/ ) Sounds/Sp....

Web SDK for user-generated game avatars

Web SDK for user-generated game avatars Hi folks, If you ever tried to create a game character that looks exactly like you - this post is for you. We at itSeez3D have always been dreaming of a game where we can play as ourselves and look realistic and not uncanny at the same time. We have a pretty solid background in 3D scanning and computer vision so last year we decided to work on our dream.....

New Forklift Simulator

New Forklift Simulator We make our new game - Forklift Simulator. At that moment we need suggestions from users to help us improve our game. It will be great for us if you try to play it. We have some ideas to embody in future that's why you should stay with us. Check it out! .

Hero Toon Tower

Hero Toon Tower Hello, I show my game. It is in development stage. I use Unity 5. And plan deploy it on Android platforms..

Zombie Hunters Party 01

Zombie Hunters Party 01 Zombie Hunters Party Translated with Google Translate Genre : Shooting / arenaView : 2D top viewPlatform : Linux / WindowsLicense : FreeWare GNU GPL v3Programming language : C ++Used technologies : engine of own design DeeNGINE, BASS Project page: http://pylith.com/wip-zombie-hunters-party/ This game project was originally a test application for t....

I am overburdened, check out the graphics!

Hello everyone!Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece but a huge portion is done!https://www.youtube.com/watch?v=XvERK4xfQn0 Missing pieces In the last log I showcased the tile graphics, but one final adjustment was missing back then. All the....

Founding a community group

It's been a long time! When I founded Perfect Minute Games a few years back, I thought I'd be a lot further ahead by now. Instead I've practically given up game development while working on a novel. It's a long road between then and now. I wasn't able to preseve that incarnation of PMG, but I managed to weather its failure without losing good relationsh....

GDC recap

GDC recap http://media.moddb.com/images/articles/1/199/198792/auto/2tbqosnn.jpg To commemorate the 10-year anniversary of the game we’re modding, we are releasing video of the Internal ASI Alpha, and the rest of our animations. Which can be found here Summaries of GDC from each of our perspectives are also given.(I'll be writing an in depth article on my experienc....

Bezier Tangent

Bezier Tangent Been developing a sandbox program in javascript to help me better understand bezier curves and went off on a bit of a project sidestep into covering all the different collision types in one program that showcases how they all work together in a dynamically loading thingy. Been tweaking this for some time now, so when I finally get it completed I can port....

Thirteen Years of Bad Game Code

Alone on a Friday night, in need of some inspiration, you decide to relive some of your past programming conquests.The old archive hard drive slowly spins up, and the source code of the glory days scrolls by...Oh no. This is not at all what you expected. Were things really this bad? Why did no one tell you? Why were you like this? Is it even possible to h....

Steam Greenlight - Gone is the biggest milestone for all indie developers?

Steam Greenlight - Gone is the biggest milestone for all indie developers? Hi guys, my name is William Lau and I'm a producer and co-founder of an indie studio called Ares Games. Our studio has recently put a title called Hell Warders on Steam Greenlight, and I've decided to start a blog that will follow the life till death of this project. I will try to include as much as I can from the birth of concept to every decision made a....

DevLog #16 - Keep on keep'n on!

DevLog #16 - Keep on keep'n on! Well, after our game, "Valley of Crescent Mountain" has been greenlit, we are now getting in as much content as we can! We are very excited to start preparing this game for release on Steam. Part of that process is streamlining what we already have implemented. One of those things is our networking system for the tiles. We were lazily replicating all of t....

Further developments

Been working hard on Om and added a few new features.Figured out a way to have implicit this in functions, as long as they are defined inside the object of which they are methods. Name lookup rules similar to C++, so a parameter or a local variable is considered first, then an object member, then variables in the outer scope. var x = "foo";var o ={....

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