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Hamster and the drone factory

In the game, transportation of goods is handled by little drones you can build/purchase at factories located across the map. You don't control these directly, so they'll need to be governed by a path finding method of some sort. Because the map is too large to cover with a dense enough regular grid, I generate a poisson field with points packed with a min....

Cascapadia Closed Alpha

Cascapadia Closed Alpha Hey guys, we are proud to announce the closed alpha event starting from the 28th of April.The game in question is an FPS, it consists of a Story Mode (as most games) and a Wave Mode where you will have to survive waves and rack up high scores.In this version of the game we are looking for feedback and really looking for suggestions on what you want to see....

New Game: Flappy Trumpadore

Hello! Here at Secure Vend LLC we are thrilled to announce our newest game Flappy Trumpadore! Essentially you get to take control of Trump's runaway hair and fly it through obstacles. I have included a link to the game in the Google Play Store below: Google Play: https://play.google.com/store/apps/details?id=com.securevendllc.flappingtrumpador .

Mobile Game Reviews: 100 Subscriber Giveaway

Mobile Game Reviews: 100 Subscriber Giveaway Thank you guys! I really appreciate all the support you guys have shown the channel lately, and I want to give something back to all of you! Therefore, to celebrate reaching 100 subscribers, here is my very first giveaway! I'm giving out 3 x $10 US Google Play / iTunes gift cards - watch the video below for the full information: https://www.youtube.com....

Character Basics

Character Basics Today we’ll briefly touch on a few technical details regarding character modeling for games. When creating a 3D character model, there are various aspects to keep in mind before passing it on to the rigging and animation department. Of course, some of your main concerns as a character artist will always be that your model has a great design, that it looks....

My 2.5 years journey of game development

https://scontent-lax3-1.xx.fbcdn.net/v/t31.0-8/17492545_1508350919178208_5544166715784542887_o.jpg?oh=7713b8479450012c2110c2af448c940f&oe=598EC0D7 Hello all, Just thought that I would share a bit about my game development experience in these past 2.5 years to those that are willing to listen. Hopefully someone finds this interesting or helpful. 2.5 y....

After Easter Update

Just a quick blurb today. I took a few days off for Easter and came back tonight. I finished the initial coding of automating the CPU players turn. Now its just a matter of sending a notification to the UI when the CPU players turn is over to update the UI with the new score. I'm hoping sometime this weekend I can get to this. It wont be much longer af....

Hidden gold

Hello.I did a little something the past few days. It is a cave made with polystyrene. I cut some pieces, scratched them with a knife to shape them: I did two bridges and some details with wood and wire: I then painted and glued the different parts: I finished the sides using glue, salt and paint: I added a wire tree and some rocks: And I now have....

Sky Plankers #1

Sky Plankers, like many other mobile games, was made to be a long shot. The process in making this game took about 2 months to design. We intended to make more than 50 playable characters for release, but that was just out of the question..The UI design as well as the art work took a month itself. Thats 1 guy doing it all might i add. Then coding and sett....

Weekly update #15

Weekly update #15 World changes I’ve focused primarly on optimizing and improving the floating islands. There is still work to do with adding new decorative nature elements such as tree stumps, tree trunks that are laying around the island and other eyecandy things. I did alot of optimizations on the world itself. I’ve managed to bake together procedurally generated st....

Explore, Fight and Conquer: Starfall Tactics invites you to the Character Test!

Explore, Fight and Conquer: Starfall Tactics invites you to the Character Test! Hello all, we are happy to welcome you in Starfall Tactics blog on Gamedev.net! You could have already seen some info about the game on Gamedev.net forum , but let's add a short description for those who don't know anything about the game and our small independet studio: We'll start our blog from a test invite post and will add some work in progress artic....

A Final Word About Rube

*** *** *** A Final Word About Rube (Or... One Flash of Pirate Lord;-) *** *** *** This will be the last post of this blog. If nobody in the modern game industry has any interest in Rube... Well... That is actually not surprising too me anymore. What I call the “modern game industry” might also be called the “computer game industry”. It began in the early....

Upgrade Update: Reputation Feedback

Reputation. This is a tricky subject. The site upgrade - by nature of the upgrade - is going to introduce changes to our reputation system. There is no stopping the change. The current reputation system is custom-made and is not portable to the upgrade. This doesn't mean we couldn't port it, but it's a question of ROI. Some may perceive this to be a negat....

Writing beyond the game...

So I was just over at the story forum . I was a bit sad to see it sorely underused, since I am taking a short break from hard scientific programming to focus on my story. The thing is, my story is not exactly a game story, it's a story story. As in, I'm not writing it to explain the game or to provide a strong narrative to the game. It shares the world....

DeepHive Corporation - Live on Greenlight!

Hey everyone,It took us way longer than we'd like it to, but here it is!DeepHive Corporation - Greenlight For those of you who didn't catch my last post, the game is Any votes and shares are very welcome!Thank you!I intend on updating it in the next couple of weeks.https://www.youtube.com/watch?v=hAqYYoZUbSI.

What To Use For Android Game Development

The Android play store is saturated with a wide range of games from simple Candy crush saga to the complex game like Dead Trigger 2 and Hitman Go. With the rapid growth of Android devices, the development of Android games has increased swiftly. Basically, there are some basic key elements that help to these Android games so successful. • The right tool fo....

Hello!

Hello! Hey guys, We're new to the neighbourhood so just wanted to say hi . We're a 2-man indie developer group working on our very first game called PiN; a horror-inspired action platformer game, coming to Xbox one, Android and iOS. Think Super Meat Boy meets Limbo meets...something flashy. And you have PiN. Originally we were only developing for mobile, but a....

deciding what type of game to make?

Whether you use a game engine or make on yourself, there are a variety of games that you can make.There are a variety of decisions that go along with making any kind of game, and also factors in deciding what game to make.Let's review the different types of games: Platformers Simulations: Sports, Racing, Air Combat, traditional simulation Fighting Action....

Programer art vs Artist art

The last month I've been putting the new artwork into the game. Still lots of work, but it's nice to see it come together. Last entry I was wondering about two diferent artwork style and trying to decide which one to keep. I decided to go with the cleaner looking one. The paper borders were just too much and made a mess. Although I did like the unique sty....

Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank

Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank Unit review: Da Vinci tank 360 degree firepower! The Da Vinci tank was one of the first new unit ideas we decided for the sequel, but it was also one of the very last units to reach its final design because we iterated with it many times before reaching a mechanic with which we were all happy. We quickly identified and fell in love with Leonardo's '....

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