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  2. ARF Initiative

    [DevLog 2]: Worldmap - Regional Evaluation

    Welcome agent, The firsts days following the Fall Nation protocol activation, several Explorations LR-Drones model IS were launched into different locations to find the best candidate to implement the FallNation protocol. After the CAT-5 EOWE (End Of The World Event) the only few feasible places are focused on islands poorly communicated with a well established infrastructure and mid-low population. One of the candidates is the island code name G-108. Right now the drones are exploring it. You agents must check whether G-108 is the best candidate to execute the FN-Protocol. In order to do it, we strongly encourage you to fulfill the following report cautiously by following the instructions. Remember this task is extremely important. G-108 can be selected, and if approved, then the field agents will be deployed. Regional Evaluation Location Transcription G-108 first Evaluation Location is classified. G-108 might be a strategic place for the government in order to apply the protocols. G-108 is not far away from the mainland and seems to have a heavy maritime traffic. There are more than ten cities in the island. Those cities are crowded of population. Infrastructures are very solids and road system connects every city among them. It would be necessary to take special efforts with settlements, because of their proximity to the roads. They are shorter of population than cities, but their civilians could play a special rol for the future. Bridges may offer special links with population, and also connect locations through the rivers. Taking the control of them would be a strong strategic point. Further Information Agents could manage their resources in the cities and settlements, including explorating, trading, dealing and applying the force needed to control every single location. Checkpoints could be strategic points to guarantee the mission. Taking control of the closest locations may be necessary for the strategy. Storages nearby the cities could be locations where agents might keep food, resources, special ammo, weapons and many other things. Some of them might be hidden. Your mission in the Worldmap. Due to the nature of a CAT-5 EOWE federal agents must fulfill the checklist bellow to complete the Regional Evaluation for the FallNation Protocol: Locations Transcription Cities: Cities are the nurturing core of the island. Strong strategic points to make some trades with the population and rest in the barracks. Markets in the cities are a very useful places to buy weapons, shields and many other resources at disposal. There are places to find new missions, trade prisones and let your soldiers rest for a while. Settlements: Settlements are where the civilians might survive. Federal agents can find them friendly or hostile. It will be the agent's responsibility to manage every situation the best way possible. Diplomacy and trading may be important for the mission. Checkpoints: Checkpoints are near the roads and they could offer supplies to continue the mission. Approximate with caution, it could be controlled by hostiles. The more check-points the agents control, the more resources they will secure. Storages: If there's something that could kill enemies faster, they might be hidden in a storage. It could be a very special type of ammo prepared to kill enemies faster than usual. Some resources are very difficult to achieve but extraordinary powerful to accomplish the mission. Boats: Boats are arriving to the coast and it could be a huge danger for the mission. It is highly recommended to deal with them, so it might be good to design a good strategy to protect the island from the incoming hostiles. Bunkers: It is common to find Military Bases and also there might be some military points. Those military points use to have secret bunkers for emergency situations. It could be a priority to find those bunkers in order to establish a security perimeter around it. Communications This is not exactly a peace mission. The final candidate might might have hazards. Agents must get prepared to possibly suffer the brutality of the hostiles. But the hostiles are not the only one problem. The candidate island might be short of food, probably nobody is taking care of them and the most ruthless episodes in the human nature may come to light. Agents must be wary of the hazards. Join ARF Initiative in Discord. Further information will be disclosed there first: https://discord.gg/PPAed7Z
  3. ARF Initiative

    FallNation protocol is activated

    Welcome agent, The firsts days following the Fall Nation protocol activation, several Explorations LR-Drones model IS were launched into different locations to find the best candidate to implement the FallNation protocol. After the CAT-5 EOWE (End Of The World Event) the only few feasible places are focused on islands poorly communicated with a well established infrastructure and mid-low population. One of the candidates is the island code name G-108. Right now the drones are exploring it. You agents must check whether G-108 is the best candidate to execute the FN-Protocol. In order to do it, we strongly encourage you to fulfill the following report cautiously by following the instructions. Remember this task is extremely important. G-108 can be selected, and if approved, then the field agents will be deployed. Regional Evaluation Location Transcription G-108 first Evaluation Location is classified. G-108 might be a strategic place for the government in order to apply the protocols. G-108 is not far away from the mainland and seems to have a heavy maritime traffic. There are more than ten cities in the island. Those cities are crowded of population. Infrastructures are very solids and road system connects every city among them. It would be necessary to take special efforts with settlements, because of their proximity to the roads. They are shorter of population than cities, but their civilians could play a special rol for the future. Bridges may offer special links with population, and also connect locations through the rivers. Taking the control of them would be a strong strategic point. Further Information Agents could manage their resources in the cities and settlements, including explorating, trading, dealing and applying the force needed to control every single location. Checkpoints could be strategic points to guarantee the mission. Taking control of the closest locations may be necessary for the strategy. Storages nearby the cities could be locations where agents might keep food, resources, special ammo, weapons and many other things. Some of them might be hidden. Your mission in the Worldmap. Due to the nature of a CAT-5 EOWE federal agents must fulfill the checklist bellow to complete the Regional Evaluation for the FallNation Protocol: Locations Transcription Cities: Cities are the nurturing core of the island. Strong strategic points to make some trades with the population and rest in the barracks. Markets in the cities are a very useful places to buy weapons, shields and many other resources at disposal. There are places to find new missions, trade prisones and let your soldiers rest for a while. Settlements: Settlements are where the civilians might survive. Federal agents can find them friendly or hostile. It will be the agent's responsibility to manage every situation the best way possible. Diplomacy and trading may be important for the mission. Checkpoints: Checkpoints are near the roads and they could offer supplies to continue the mission. Approximate with caution, it could be controlled by hostiles. The more check-points the agents control, the more resources they will secure. Storages: If there's something that could kill enemies faster, they might be hidden in a storage. It could be a very special type of ammo prepared to kill enemies faster than usual. Some resources are very difficult to achieve but extraordinary powerful to accomplish the mission. Boats: Boats are arriving to the coast and it could be a huge danger for the mission. It is highly recommended to deal with them, so it might be good to design a good strategy to protect the island from the incoming hostiles. Bunkers: It is common to find Military Bases and also there might be some military points. Those military points use to have secret bunkers for emergency situations. It could be a priority to find those bunkers in order to establish a security perimeter around it. Communications This is not exactly a peace mission. The final candidate might might have hazards. Agents must get prepared to possibly suffer the brutality of the hostiles. But the hostiles are not the only one problem. The candidate island might be short of food, probably nobody is taking care of them and the most ruthless episodes in the human nature may come to light. Agents must be wary of the hazards. Join ARF Initiative in Discord. Further information will be disclosed there first: https://discord.gg/PPAed7Z
  4. Pepsidog

    Where to find freelancers

    Thanks guys!
  5. Years ago, before Mixamo Fuse became part of Adobe, I online-rigged and downloaded basically every morph-target and accessory for a base body individually, so I would have all the resources needed to more or less recreate the editor inside Unreal Engine 4. The naked body mesh with all its morph targets was very simple. I just procedurally compared vertex by vertex (and also bone-transforms) of each morphed mesh to the base mesh to get the deltas. The problem is making the base-body accessories (like pants, shirts, hair, glasses etc) look good on a morphed body-mesh. I had some basic ideas, but they looked rather bad for the most part. I tried giving each accessory vertex the same total delta as its originally closest body vertex. Then I tried something similar except with whole triangles. I maintained each clothing vertex' original relative position on its closest body triangle, but that didn't really do either. Pants, shirts and things like that usually look almost acceptable, because the surface of torso and limbs stays rather flat and regular. What's worst is things like glasses and shoes that end up extremely warped with just a bit of body morphing, because there isn't any kind of "stiffness" for the accessories. Mapping vertices to vertices can't be the solution. The ideal solution would be the same algorithm that is running inside the Fuse 1.3 editor. It's still available on Steam: The accessory morphing is really fast and happens continually in real time as you morph the body. I could be wrong here, but it doesn't seem as if deltas for accessories are pre-mapped or otherwise pre-computed for a given morph-target. After all you would have to do an extreme amount of work when importing custom accessory meshes then. It rather looks like it's all done dynamically. But how?...
  6. Today
  7. CombatWombat

    Did I really remake Minecraft?

    From a practical standpoint my first reaction to your game's website was "yep, those are minecraft tree textures". On closer inspection I can see the bottom is slightly different, but the initial first impression is there. The way the leaf translucency works is also dead-nuts minecraftian. You need to do a much better job of selecting media which highlights the unique features of your game. From the text it sounds like there's some space flying or something? There was some moon looking stuff, but it didn't appear to be emphasized. LEAD with the unique stuff to nail the first impression. The tree images came up repeatedly and were the only ones bright enough to see *anything*, so that is the impression a casual observer is stuck with.
  8. Howdy everyone! I've just released my fourth tutorial in a series on remaking some of the mechanics inspired by Binding of Isaac! Feedback would be much appreciated if you learnt something or found it interesting https://youtu.be/0BkKY9Rj-ws
  9. Here is a Gameplay video of my school project. Any feedback would be greatly appreciated. [media] [/media]
  10. Magogan

    Did I really remake Minecraft?

    The funding needs to be secured. That basically means I have to have the money. Getting a loan may be permitted, but in practice I won't get a loan. Then I would have to pay €800/mo for health insurance because of my salary. I don't have that kind of money. And I have to pay taxes, too. In fact, the company has to pay my taxes, which results in it being insolvent. Not filing for bankruptcy in this case would be a crime. What is a business mentor good for if I don't have money to do anything? I already had one and the only advice I got about funding was to do freelancing. I have yet to find any freelance job that is not doing someone's homework or is in a programming language I don't know much about, which means I'm not being hired. And internationally, I can't compete with people from India.
  11. Hodgman

    Did I really remake Minecraft?

    I don't read German and google translate only gets me so far (and Germany is famous for bureaucracy...), but often these kinds of subsidies are based against project budget, not "money in your bank". Some grants here allow you to value the project itself -- e.g. if a typical salary is €50k and you've worked on it for 2 years, then you can value the project as an asset worth €100k... others allow you to count a value against time that you will be spending during the grant period -- e.g. if the grant covers operating expenses for a year, and you'll be working for free during that year, you can add €50k of expenses against yourself, even though you don't actually have or are actually spending that money. Lastly, you can always pay yourself money that you don't have -- you can start a company and actually hire yourself on a €100k salary, doing all the necessary paperwork to make it so, even though you don't have the money! Seeing that the company doesn't actually have this money, on the same day that the companies pays you your monthly salary, you can do all the necessary paperwork to personally loan that same amount back to the company. The net result of this is that the company ends up owing a huge amount of money to you and to the tax office... but you're now also actually spending €100k/pa into the project and are eligible to apply for grants and rebates such as this. There's also often government assistance programmes that can assign you business mentors to assist with this kind of stuff, and also private companies/accountants who are experts in doing this kind of paperwork (some of whom will work for free and get paid out of your grant money once it comes through).
  12. Magogan

    Did I really remake Minecraft?

    Yeah, I know... I'm waiting for a freelancer to create some textures for my characters, then I can make new screenshots and videos. Not sure what I can show though. The screenshots will always look like they are from a block game, thus people will think of Minecraft. I can show some villages, fireballs and raptors, especially in the videos. And of course the space ship. But apart from that I don't have any ideas. https://wowwiki.fandom.com/wiki/Zangarmarsh It's not like Minecraft was the first game to have mushrooms. And World of Warcraft is quite popular, too. I'll change the text though, maybe "glowing mushrooms" or something like that.
  13. 1024

    Did I really remake Minecraft?

    This is wrong. What else would you associate with mushroom biomes if not Minecraft? The huge popularity of Minecraft makes it that people associate even the word "biome" alone with it, not to mention other terms that are less-used elsewhere but gained popularity through Minecraft. The truth is, Minecraft is so hugely popular that any block-based game is going to get the "another Minecraft clone" reaction first. If some bureaucrat out there who doesn't know any better is refusing to take your game seriously because of it, that is unfortunate, but you have to deal with that. What you could do is focus on the differences between the two games. For example, your website only has three screenshots, and all those screenshots look like they are made in Minecraft. If the guy from the payment processor looked at those screenshots, it's understandable that they thought it's just another Minecraft clone. Even though you know it isn't, that's not enough, it needs to be obvious to everyone else too.
  14. My portfolio: https://diftow.artstation.com/ Programmer position & project: I am looking for a programmer to help with cutting the workload in half, since I am still learning and the project isn't tiny. The game is a multiplayer Pirate themed FPS. A directional melee system, with projectile ranged weapons. The engine I am using is Unreal 4, and there is an existing project with art assets and code already, so it isn't from scratch. The minimum task, is to get to a prototype necessary for Kickstarter, so that funds can be raised to complete the entire game. You will be compensated with the Kickstarter funds for both prior work & future work & share in revenue from sales as well. I can also barter early on, by providing you with my 3D artist services for other projects in exchange for your help with coding on this project. This is some of the coding done so far. You can choose to recycle this code or redo. You are also free to use either Blueprints or C++, it doesn't matter for a prototype. About me: Hello, my name is Christopher. I'm a 3D artist & an intermediate coder based in Florida. I started 3D modelling 13 years ago as a modder/mapper, and then professionally in 2013. I have 5+ years of professional work experience, and still working with 2 companies since 2014. I have worked on several shipped games (including PC Building Simulator & Sailaway: Sailing Sim) Over a dozen 3D apps & motion graphics projects with the same company for 5 years, for large clients, like General Electric. Skills Overiew: • 3D modelling, animation, & unwrapping in Max, Maya, & Zbrush. • Texturing & Baking with Substance Painter + Designer, XNormal & Photoshop. • Proficient with Unreal, Unity, & Source engine. (Intermediate with CryEngine & GoDot) • Intermediate programming with C# & C++. Proficient in Blueprints. • Traditional/offline rendering – Vray, MentalRay. Contact Info: Skype: DIFTOW Phone/WhatsApp: 954 470 6628 Discord: DIFTOW#2367
  15. This isn't the way I would do it. Again, I would represent ownership with smart pointers. For instance if Keyframes are allowed in more than one Keytrack, then for example each Keytrack could have a list shared_pinters to Keyframes. Or perhaps a Keyframe can only go in one Keytrack at a time. In that case I might make a doubley linked list as part of the Keyframe object itself (I often use multiple inheritance for this, if my object already inherits from something else), and then you could make the keyframe able to remove itself from the Keytrack. I use a system like this. I call it a "group". An object can only be in a single group at a time and when you insert it into that group it increases the reference count. You can also have other normal smart pointers to that object. If you remove it from the group and it still has other pointers to it, it sticks around. Otherwise it's reference goes to zero and it's collected. I have a few kinds of objects that work like this. Anyway there are a lot of ways of doing these kinds of things. Some people like weak pointers for instance. It's often a matter of preference.
  16. Gnollrunner

    Did I really remake Minecraft?

    It's not me you have to convince. I'm not dissing your game. I think it looks fine. I'm just tying to help with a solution. Never take the attitude it's the customer's issue. That's a sure way to fail. If you have a problem, you have to change something. You could make the colors brighter, maybe put stripes on things. Make it look like an amusement park. Alternatively give it a SciFi feel instead of a fantasy feel. Sorry if this isn't helpful. If you have better ideas, go with them.
  17. McDev

    Need pathfinding idea feedback

    For a big map it can be beneficial to divide the grid in chunks. Because it can limit the amount of pathfinding iterations. The suggestion of Wyrframe seems fine, including placing additional portals to divide the map, but it sounds less flexible. Depends on the number of open areas and maps you are about to make. If you just divide the map in a regular grid and pre-calculate the connection between each chunk then you end up with a small network which serves as the first pass of your pathfinding, this one will be super fast. For example this is like navigating over which countries you travel on a world trip. You could even enhance this and consider the shortest distance (From A to C over B) in the pre-calculation process. Here is why that could be interesting: Next you can calculate the exact path by only using the tiles which belong to these chunks. Here is an example of something similar in action: https://www.youtube.com/watch?v=RMBQn_sg7DA
  18. If unsure, let the compiler figure it out for you 👀. Here's two "generic" methods using limits.h: constexpr auto ucharMax = std::numeric_limits<unsigned char>::max(); float value = pixel / float(ucharMax); float value2 = pixel / float(UCHAR_MAX); Or you could roll your own for any byte size (which in a general case is overwhelmingly likely but not actually guaranteed to be 8 bits)... using byte_t = unsigned char; const byte_t ucharMax = byte_t(0xffffffff); // support any size of uchar up to 64 bits Or if you know the size of your byte... Use mad hax!
  19. Magogan

    Did I really remake Minecraft?

    So, I should make a CubeWorld clone?
  20. Here the code explaining: Keyframe::Keyframe() : m_Owner(nullptr) {} Keyframe::~Keyframe() { if (m_Owner) m_Owner->RemoveKeyframe(this); } void Keyframe::SetOwner(Keytrack* keytrack) { m_Owner = keytrack; } void Keytrack::AddKeyframe(Keyframe* keyframe) { keyframe->SetOwner(this); m_KeyframeArray.Add(keyframe); }
  21. Gnollrunner

    Did I really remake Minecraft?

    I guess if I was in your position, I would just make the textures vastly different. I'm not really sure how.....maybe use pastel colors or something like that. Do something crazy. Make it so when your average Joe has a glance at it, they don't immediately think of Minecraft. Edit: Actually your thread was useful for me though 😀. It now strikes me that I can make a second game out of my engine. A Minecraft style prism voxel planet as I alluded to earlier.
  22. Magogan

    Did I really remake Minecraft?

    The thing is, I can't change much. I worked on this for 5 years and already managed to include a lot of features that you will never have in Minecraft. I just can't do more than this as a single person with almost no money (relatively speaking). And it clearly says that it is still in development, that means that more is coming. What else can I do? I honestly don't know. I need to make money soon, so there is not much time left.
  23. Gnollrunner

    Did I really remake Minecraft?

    Keep in mind that whether you personally think it looks like Minecraft or not, or the exact textures you are using, isn't really that relevant. If players and others think it's a Minecraft clone, then for all practical purposes it is. I mean you really can't dictate a customer's or service provider's opinion on a matter like this. It will look to them, how it looks to them. If you want it to look different to them, you will have to listen to their input and try to see what you can change.
  24. Just putting this here as I'm sure everyone has seen my blog posts but this is my entry, hopefully it runs okay. I shamelessly missed the target with the no weapons thing, I did intend to convert it to be playable without weapons but ran out of time. You can actually play without pressing fire, but it will be quite difficult lol! Posting this early because I will be away in France from sunday for 2 weeks or so, probably without internet, so if I can't reply that is why. Good luck to everyone else on the challenge!
  25. Collby

    Collby Graphics

    We are a full-service 3D animation and art studio with over 10 years of experience in animation,explainers, app previews, videos for startups, game development, training simulators and other related industries. Visit us at https://collby.graphics and get in touch with hello@collby.graphics if you have any questions. Take a look at our showreel:
  26. Magogan

    Did I really remake Minecraft?

    How would I be able to receive money if not through a payment processing provider? There are hundreds of Minecraft texturepacks. The textures I use do not look like the default Minecraft textures. Comparing it to community-created content does not make much sense. There are no crystal or tentacle biomes because I cannot create them currently due to a lack of time and a lack of skill to make the textures. And mushroom biomes are very rare in Minecraft (thus not typically associated with Minecraft) and look completely different.
  27. No, you are totally right. I was wondering about that too. Only thing I could imagine is that the vector elements are a custom type with operator=(bool) overload. Otherwise, the compiler should reject it for the reasons you mentioned. Thatswhy I told him to check what happens in this line. Greetings
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