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  2. Prizes: First place winner will win $1,000 USD, 3-day event passes and a showcasing spot for the winning game! 5 chosen games will have a dedicated showcasing spot at DreamHack Summer in Sweden with 3-day event passes! DreamHack is the world’s largest digital festival, bringing esports tournaments, BYOC LAN parties, cosplay competitions, music acts, technology exhibitions and panel discussions! Use this thread to find teams and discuss the jam or join us on Discord: https://discord.gg/y2DVyyU Join the fun and visit the Jam Page: http://jams.gamejolt.io/dreamhacksummerjam
  3. nsmadsen

    New composer, looking to connect!

    Sure sounds good to me!
  4. Today
  5. Programmer71

    Weird lighting when translating object

    you have to transform the light pos according to view matrix
  6. Programmer71

    GLFW 3.3 Released

    Still no support for native os windows...
  7. Hi, Looking to work with other C# developers that love old-school RPGs. If you want to work on your own C# RPG there is room to collaborate. I'm currently using MonoGame but I decoupled the graphics and it would be relatively easy to get it working with Unity. Code - https://github.com/jburditt/Classic-RPG-Framework I'm working on a open-source C# classic RPG built using MonoGame. I plan to architect it in a way that I will be able to use it as a framework for building RPGs of all types. So far I have a working tile engine, collision detection, map editor, etc. It will have a modular design that will allow other developers / game designers to use their own modules for different aspects of the game e.g. side battle, front battle, action rpg, tactical rpg, etc. I want to start really simple since I don't have a lot of time to work on it ~2 hours per week. I will be working on a very basic rpg to begin with, keeping modular design in mind for later expansion. About Me I'm a 35 year old software developer with 13 years software development experience. I started programming when I was 13 on QBasic. I live in Vancouver, Canada on the off change anyone lives nearby and wants to code jam. https://github.com/jburditt Thanks, Jeb
  8. Alberth

    hex grid

    What have you tried, how did you expect it work, what happened in reality and why didn't it do what you thought it would? All code is an experiment, you expect it to work in some way, and when it does, you're happy (obviously). When it doesn't you try to learn from it, ie what did it do and why, what new thing did you learn from the experiment? That new knowledge is what you can apply on the next experiment. Can you use your new knowledge to avoid the same mistake the next time? This process of gaining knowledge from a failure seems to be missing here.
  9. Hey everyone, I just released my first game on the Google Play store. The game is called "Toilet Ninjas" and it's quite literally the sh*ttiest Android game available. It's an easy to play but hard to master type of game. I sure hope you guys will give it a whirl! Download link: https://play.google.com/store/apps/details?id=com.NutzoAlfonzo1.ToiletNinjas Thanks!
  10. So many of these issues are addressed in my full lecture but that is still behind the paywall on the GDCVault. As you kind of touched on, rather than erasing the entire Imap and refilling it every time, every time I determine that someone has changed either through movement or in any other way that would affect their registration into the map, I decrement their last influence and reinsert their new info. That means that any parts of the map that aren't touched don't change and any parts that ARE touched but are not changing (e.g. agents not moving) don't change as well. Obviously, that means if no one is moving then we aren't changing anything at all on the map. If only some are, then we are only dealing with those local changes. The other thing that isn't apparent from the video is how I subdivide the world into smaller maps. For example, map tiles could be 100m x 100m with a 100x100 array of 1m squares. I have special code that only instantiates those tiles of maps when they are needed and bleeds influence over from one onto an adjacent one as needed. That gets rid of storing a LOT of 0s in the world when no one is there.
  11. Oh I thought we were discussing engine architecture, not aesthetic style.
  12. Alex Gomez Cortes

    Weird lighting when translating object

    Thank you for yur reply! It is what I did but it didnt fix the problem. What happened is that I have the same specular for every object, and that specular was the specular of a plastic. Greetings.
  13. phil67rpg

    hex grid

    wow you guys are sure critical about downvotes, all I am trying to do is draw a screen of hexes.
  14. I guess just do t say that I was the one who made irrlicht?
  15. 1. Nehe 2. Morrowland are there any other old legacy OpenGL tutorials that you know of that have some cool techniques? P.S. thank you and everyone in this forum for helping me! they include: VoxycDev WhiskyAndCode 1024 and _WeirdCat_
  16. Biszcuit

    Sandbox MMO Idea ( My Video Game Idea )

    What you’re doing sounds cool but sorry I’m not a programmer.
  17. HappyCoder

    What is Unity Animation Curve formula

    Is this one of the posts you are referring to? https://answers.unity.com/questions/464782/t-is-the-math-behind-animationcurveevaluate.html
  18. a light breeze

    What is Unity Animation Curve formula

    If you just want something like Unity, without necessarily being exactly the same, then you should probably start here.
  19. Alberth

    What is Unity Animation Curve formula

    Not really a math question, but a question that the Unity Programmers Manual should be able to answer. I am also not a Unity programmer, but I'd expect the interpolator to take a parameter wrt how to interpolate. Eg one may want straight lines between points, or some fluent spliney thing. The interpolator class looks like the logical candidate to have that information available. Likely it also has a list of known interpolation types, which is then useful to figure out what your program is doing.
  20. Sony Playstation has announced the upcoming Raising Kratos feature documentary - a behind the scenes look at the creation of Kratos and the people who made it. The full-length feature documentary will appear very soon on Playstation Youtube and captures a cinematic journey of "second chances rooted in family, sacrifice, struggle, and doubt". Watch the trailer here:
  21. Sony Playstation has announced the upcoming Raising Kratos feature documentary - a behind the scenes look at the creation of Kratos and the people who made it. The full-length feature documentary will appear very soon on Playstation Youtube and captures a cinematic journey of "second chances rooted in family, sacrifice, struggle, and doubt". Watch the trailer here: View full story
  22. Epic Games founder Tim Sweeney has taken to Twitter to explain how online game stores operate and why Epic made the decision to take a 12% revenue cut from devs instead of the 30% cut other stores take. View the full tweet and responses at
  23. Epic Games founder Tim Sweeney has taken to Twitter to explain how online game stores operate and why Epic made the decision to take a 12% revenue cut from devs instead of the 30% cut other stores take. View the full tweet and responses at View full story
  24. NVIDIA has released Nsight Systems 2019.3 with Vulkan support for Windows and Linux operating systems. The tool can capture information about Vulkan process usage, including Vulkan API function execution time, corresponding GPU workloads, debug util labels, and frame durations. Nsight Systems provides developers with a unified timeline view displaying how applications use system resources. Nsight Systems is free to download and use from https://developer.nvidia.com/nsight-systems. You will need NVIDIA driver version 418.56 or higher.
  25. NVIDIA has released Nsight Systems 2019.3 with Vulkan support for Windows and Linux operating systems. The tool can capture information about Vulkan process usage, including Vulkan API function execution time, corresponding GPU workloads, debug util labels, and frame durations. Nsight Systems provides developers with a unified timeline view displaying how applications use system resources. Nsight Systems is free to download and use from https://developer.nvidia.com/nsight-systems. You will need NVIDIA driver version 418.56 or higher. View full story
  26. khawk

    GLFW 3.3 Released

    GLFW, the open source, multi-platform library for OpenGL, OpenGL ES, and Vulkan development on the desktop has announced the 3.3 release. This release adds: Learn more and download here. View full story
  27. khawk

    GLFW 3.3 Released

    GLFW, the open source, multi-platform library for OpenGL, OpenGL ES, and Vulkan development on the desktop has announced the 3.3 release. This release adds: Learn more and download here.
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