Jump to content
  • Advertisement
  • 03/23/18 04:22 PM

    Booth Visit: Elias

    GDC 2018

    We briefly stopped by the Elias booth (https://www.eliassoftware.com/) where they were showcasing their music engine and interface for composers. Their adaptive music technology allows composers to setup multiple tracks and music loop variations to align music with the dynamic environment of a game. One benefit is that their technology can help reduce ear fatigue by ensuring the player does not hear exact same music repetitively.

    What separates Elias from other options? Usability, easy to use, test how music sounds without playing the game
    The game A Way Out is a game being released next week using their technology.

    Edited by khawk

      Report Post

    User Feedback

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!