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  • 03/23/18 04:03 PM

    Vendor
    Booth Visit: R3DS Wrap

    GDC 2018

    khawk
    • Posted By khawk

    We briefly stopped by the R3DS Wrap booth to learn more about the R3DS Wrap product.

    s_220ADD4424FA6D34B7B925DFD64DC9E1F7E938

    s_220ADD4424FA6D34B7B925DFD64DC9E1F7E938
     
    R3DS Wrap allows developers to create realistic digital expressions and movement for characters. It maps photorealistic textures and through the use of node graphs allows for simple manipulation.
     
    From their website
     
    Quote

    Wrap changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.

    It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.

     

     

    Edited by khawk



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