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    Session Highlights from Unity Keynote


    Unity's keynote was last night and showcased their new features and announcements. You can watch the keynote here or view the highlight summary below.


    New Features for Next Generation Unity

    Unity announced two new key features to help developers make their AAA dreams a reality - the Scriptable Render Pipelines, which places total control of a powerful new rendering pipeline in the hands of artists and developers and the C# Job System, a high-performance, multithreaded system that makes it possible to take advantage of multi-core processors without the heavy programming headache.

    Rendering Updates

    Using Unity’s Scriptable Render Pipelines, developers with AAA aspirations can take advantage of the High Definition Render Pipeline (HDRP) while the Lightweight Render Pipeline (LWRP) is the powerful combination of beauty and speed, all while optimizing battery life for mobile devices and similar platforms.

    Universal Gamedev Challenge

    (hey, Unity, we already have a "GameDev Challenge"!)

    Universal Games and Unity Technologies announced an unprecedented partnership to launch the Universal GameDev Challenge. Unity developers are invited to submit a game design document and pitch video with the goal of being chosen to build a PC game leveraging one of five Universal owned intellectual properties: Back to the Future, JAWS, Battlestar Galactica, DreamWorks Voltron Legendary Defender and Turok.  Winners will take home a combined $250,000 cash prize along with a consulting contract with Microsoft, Unity and Universal.

    Will Wright’s Proxi Challenge

    Legendary game maker Will Wright, creator of The Sims, SimCity and Spore, announced that he is creating his first game in ~10 years in Unity. In addition to the announcement of his new game, he is looking to hire a 3D artist to help build the game. After less than two months, judges will pick two grand prize winners, who will be flown out to San Francisco for a chance to interview with Will Wright and his team.

    Machine Learning

    Unity continues to work to democratize machine learning and lower the barriers to entry so that any developer can make machine learning an integral part of their game development. In this latest release, ML-Agents 0.3, brings features including Imitation Learning which lets your system learn from real people playing your games, and can be trained to adjust to your players.

    Smaller Runtime for More Devices

    Unity created a portable and smaller runtime that can run natively on lightweight devices, such as entry-level devices, wearables, or the web. For web based deployment, our compressed core runtime is 72KB. This along with compression techniques make for small file sizes.

    XR Development

    Building on the knowledge and expertise from other platforms, we continue to evolve our tools, runtime optimizations and workflow to allow developers to bring their XR content to the widest array of available hardware and ecosystems. Today we announced that Unity developers can now expected optimized support for Magic Leap One, Oculus Go and Daydream Standalone.


    Edited by khawk

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