Jump to content
  • Advertisement
  • Interview 'Night in the Woods' at GDC


    khawk
    Written by Andrea Conover
     
    Since Night in the Woods’ won Excellence in Narrative and the Seumas MacNally Grand Prize at the Independent Games Fair Awards Wednesday night, the mini-booth in the IGF Pavilion has seen a steady flow of visitors to try the game. Its straight-forward controls, fun and colorful art, and engaging narrative have players queuing for their turn to start the story. The player character’s curiosity and hilarious sass quickly built player and audience affection, and her quirky way of engaging with and commenting on her surroundings keeps players absorbed in progressing through levels.
     
    To further stand out from the crowd and reach even more players, ‘Night in the Woods’ dev team Infinite Fall is releasing the game on as many platforms as possible: they have released the game for Windows, macOS, Linux, PlayStation 4, Xbox One, and, most recently, Nintendo Switch, with iOS and Android releases pending for later this year.
     
    s_6EA625294FE1AB2AF22CD7A062CFAD0A4C8FCA
     
     


    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!