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GDNet Direct Newsletter for Sunday, January 22nd, 2017

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Screenshot Showdown Top Shots


Forum Posts to Check Out

Linked list adventure - Started by Finalspace in Game Programming
Is it true?! (work/life balance in gamedev question) - Started by bublik' in Game Industry Job Advice
Thoughts on finalizing my visual style - Started by Marscaleb in Visual Arts
Bug only appear when Debug layer is off... Need help :( - Started by Mr_Fox in DirectX and XNA
How much porting a game from PC to mobile? - Started by eddykoodoo in Production and Management

Newest Articles

GPS on the Microsoft Hololens

The Hololens is an amazing device capable of many things. Oddly enough, it is not equipped with a GPS Sensor. This article demonstrates a technique for pairing your GPS capable smart phone to the...

Intermediate Advanced Mercurial DVCS (Hg) tips

There are many resources online about working with Source Control and Mercurial, but few focus on more intermediate tips and working teaching good practices and shortcuts. This is my comprehensive...

Elegant Design: An Applied Example (X-Wing!)

When I started in game design I read a lot of theory and really lacked tangible examples to ground my knowledge into. Today, I give you a brief look at what elegance means by actually creating a fu...

Advertising Your Game – Playing fairly when it comes to sponsored reviews

A look at UK disclosure law for game developers using YouTube influencers to promote their games.

Rapid Prototyping Tip: Defining data as code files

When you're trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here's how to do it, an example from my current project.

Top 5 Most Expensive Game Localization Mistakes

Gaming is one of the few truly global industries, filled with passionate fans (like us) who really care about their favorite titles. Which means simply doing localization isn’t enough. You have to...

Procedural Modeling of Buildings with Shape Grammars

Procedural modeling is gaining momentum in the games industry as it allows to reduce time and costs in content generation. This article discusses shape grammars for generating buildings with some t...
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