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Showing content with the highest reputation since 09/14/19 in Stories

  1. 1 point
    InnovateHer is teaming up with Sony’s PlayStation brand to expand its eight week tech programme for teenage girls to more locations across the country. The Digital Bootcamp programme aims to give girls aged between 12-16 key tech and interpersonal skills whilst encouraging them to consider STEM subjects and careers in tech. Currently, girls make up only 20% of computer science entries at GCSE, and just 10% at A-level, with nine times more boys than girls gaining an A level in Computer Science this year. InnovateHer, whose mission is “to get girls ready for the tech industry, and the industry ready for girls”, recently pledged to tackle these figures by committing to work with schools to reach over 1,000 girls by 2020. PlayStation previously worked with InnovateHer’s sister brand Liverpool Girl Geeks to deliver a similar educational programme in Liverpool in 2016. The programme saw 20 girls take part in technology themed workshops across 6 weeks, and included an invitation to PlayStation’s Wavertree offices to meet technical staff and learn more about how games are developed and tested. Now, InnovateHer is working with PlayStation again to develop a scalable 8-week Digital Bootcamp programme in order to reach more girls in new locations across the UK. The after school programme will teach girls technical skills, build confidence, and highlight local opportunities within the tech and digital industries. Working with PlayStation has allowed InnovateHer to extend the programme further afield, including Guildford and London. Programmes will start in selected schools during January 2020, and graduates of the programme will have a chance to showcase their work at next year’s Develop conference in Brighton. Chelsea Slater, Co-founder of InnovateHer says, “We’re proud to be working with PlayStation again on our tech programme for girls. The issues we see around the gender pay gap and low numbers of women in the tech community are the culmination of the seeds that get sown early in young women’s academic careers. Our mission is to get girls ready for the tech industry, and to get the industry ready for girls, and a huge part of this is challenging the misconception that girls “can’t do” STEM subjects like Computer Science, equally that the STEM industry doesn’t cater for women. That’s why it’s important for us that our programme reaches girls not just locally, but nationally, too, and that it aims to show young women just what opportunities are open to them. Thanks to PlayStation’s support and recognition, we are able to do just that.” If schools in the three areas wish to have the InnovateHer programme, then an expression of interest form can be found at; http://bit.ly/iher2020 To find out more about InnovateHer, or to enquire about partnerships, visit: www.innovateher.co.uk If your school is based in London, Liverpool or Guildford and wishes to take part in the InnovateHer programme, then an expression of interest form can be found here: http://bit.ly/iher2020 To find out more about InnovateHer, or to enquire about partnerships, visit: www.innovateher.co.uk
  2. 1 point
    Yoyo Games has released v2.2.4 of GameMaker Studio 2. This release includes an update to the build toolchain to match the requirements of Android 10 and macOS/iOS/tvOS following Apple's recent announcements. IAP support has also been updated with subscriptions support and receipt verification. The release also includes additional Websocket support for HTML5 games and a long list of additional updates. View the full announcement on the YoYo Games blog.
  3. 1 point
    Several years ago I made a series of training videos to teach artists how to write real-time shaders in HLSL. The series starts out with very simple concepts so that someone with no programming experience at all can start right from the beginning and learn to write shaders. Further into the series, I cover more advanced topics such as parallax mapping, global illumination, reflection and refraction, and vertex animation. Everything is explained step by step so it's easy to follow. Originally, the videos shipped on 3 DVDs that sold for $60 each. Sales were pretty successful, but the company that sold them went out of business just a short time after the 3rd DVD was released. So I've decided to upload them to YouTube so that everyone can watch them for free! My hope is that they'll help aspiring artists and programmers learn the art of shader creation. Although some of the material is out of date, almost all of the principles taught are still valuable to learn and understand as a foundation to learning to write shaders. Here's my channel: https://www.youtube.com/user/bcloward The series consists of 40 videos. I'll be releasing a new video each weekday starting this week - so if you're interested, be sure to subscribe to the channel and check back often. If I get enough interest, my plan is to start creating new videos that demonstrate more recent shader techniques. Let me know what you think. I'd love to hear your feedback! -Ben
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