Jump to content
  • Advertisement

Networking and Multiplayer

1 links

  1. A very dated but still relevant article on how to use random number seeds to synchronise an RTS game with many thousands of active actors across a potentially low speed high latency link.
    Good reading, useful as a learning experience and history lesson even though internet connections are now much faster.

       (0 reviews)

    26 hits   598 views

    0 comments   0 Reviews

    Updated

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!