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Game Design and Theory

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  1. This blog is about mobile game development it helped a lot to increase the knowledge but  I need more information about game development  which can help to increase knowladge

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  2. May you please check this game so that I can get some feedbacks? The demo video is here and it can be downloaded from here:

    https://drive.google.com/open?id=1gWf1mcl0iDsexW6oTFn6syzlS9TQvNzN

    https://drive.google.com/open?id=1OE0G-z5DxRFBsRvzeCm8p3_AdCXcKVoK

    https://drive.google.com/open?id=1tgavrYwqwKXpHuwwuc3CcyN3uZFuJLgZ

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  3. Hello everyone I would like to announce that I am working on a fighting game that will be released in 2019 as a full game.I would like to take some of your time and ask that you check it out and give me some feedback.If you like the game please follow me on https://web.facebook.com/PlayMechs/





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  4. Hello everyone I would like to announce that I am working on a fighting game that will be released in 2019 as a full game.I would like to take some of your time and ask that you check it out and give me some feedback.If you like the game please follow me on www.newgrounds.com or on scratch.mit.com or on game jolt.@Genius-xi

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  5. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
    Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
    You’ll discover that:
    Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

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  6. Few game designers have shared as many lessons learned as Raph Koster. In a quarter-century of writings and talks, he has offered up game design lessons, online community theories, and candid self-evaluation.
    This first volume of a three-book set of selected essays collects previously written postmortems and many brand new pieces. They are accompanied by historical material such as posts written for players, chat logs, speeches, design sketches, and more. The result is an inspiring historical look back at the development of virtual worlds.
    These are the stories behind Ultima Online and Star Wars Galaxies, the story of the early art game Andean Bird and the story of the ambitious project Metaplace that aimed to build the Metaverse, including:
    "A Story About a Tree," the classic piece from MUD days about whether our online bonds are real. "The Ultima Online Resource System," a detailed design breakdown of the pioneering world simulation. "A Jedi Saga," the popular tale of how an impossible design dilemma broke a world. "Influences," a challenge to the game development community to pursue art.

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  7. Documentary on Team Fortress 2's history, influence, and design.

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    0 hits   596 views

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