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Beginner Resources

13 link

  1. I have created a YouTube channel which has daily videos about game development including tips, tricks, inspiration and industry advice for new or would-be game developers. I also post occasional indie game reviews.

    This channel is my way of trying to give back to the game development community for the support I have received over the years. I would not be where I am today without it.
    Feedback is welcome and encouraged! I want to make a useful resource for those starting in the industry - content that I wish had existed when I started.

    21 hits   406 views

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  2. There are many great resources available to small, budget-conscious independent game developers today. On a public forum, in a counter-rant, I expressed this fact by bragging that if you gave me a week, a fresh install of Windows, and a good Internet connection, I could build a halfway decent game with no budget whatsoever.

    72 hits   471 views

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  3. In this insightful article, Thomas@LordYabo Henshell describes why he's going to miss an upcoming deadline, and how he fits indie development in with his family life.  Includes advice on project management, scheduling, and project estimates.

    20 hits   608 views

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  4. Many developers count breaking even as a success, but without enough income to continue development that success may not be sustainable.
    Daniel Cook discusses sustainable long term development, and the strategies Spry Fox employ to ensure they can continue making games.

    33 hits   779 views

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  5. Succeeding as an indie developer is increasingly difficult. Indie dev Derek Yu shares some advice and mistakes to avoid in order to help you find success.

    72 hits   996 views

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  6. Chris DeLeon takes a frank look at professional game development - while game dev can be a great hobby, professional game development may not be for everyone!

    44 hits   723 views

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  7. Industry veteran Tom Sloper shares his advice on how to get from idea to actual game.

    31 hits   738 views

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  8. Mark Simpson explains some fundamental principles anyone can use to improve their art, with examples and links for further reading.

    62 hits   967 views

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  9. Spelunky creator Derek Yu writes about how to actually get your games finished and released.

    17 hits   711 views

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  10. Iain Fenton Iain Fenton interviews Al Doyle, professor of game design at New York's Tuoro college, and discusses in length the best ways for any would-be game designers to get into the industry.

    23 hits   540 views

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