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Beginner Resources

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  1. Search GameDev.net directly from the Unity Editor with the GameDev.net Search plugin!
    Customize your search for all content on GameDev.net, only the latest, or the most relevant. Or, narrow your search to specific GameDev.net content:
    Blogs Articles Forums News Contractors Projects and more!

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  2. This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice.
    We’re going to assume you have a basic knowledge of video games, and some grasp on mathematical concepts like geometry, trigonometry, etc. Most code examples will be in pseudo-code, so no specific programming language knowledge should be required.

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  3. It's no secret that what makes or breaks a VR experience is whether or not the player feels immersed in the VR world you've built. Here are a collection of tested guidelines for creating a more captivating VR experience.

    Introduction
    In recent years, virtual reality (VR) technology has progressed exponentially to enable immersive environments in which users feel a heightened sense of realism—that “you’re really there” feeling in the created environment. Across the board, CPU performance, GPU performance, VR headsets’ visual fidelity, and VR-enabled software have all advanced tremendously.
    Games are the most obvious beneficiaries of VR technology and are already beginning to make the most of it. Other software genres can benefit from VR’s immersive capabilities as well, including education, training, and therapeutic usages.
    However, as with many new technologies, it’s easy to implement VR that looks cool on the surface but has fatal flaws that pull you out of the immersive experience or ultimately make you wonder why someone went to the trouble of creating the software. Developers run the risk of having an initial “Oh, wow!” quickly become “What’s the point?”
    Read more

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  4. Does your code use one of the most popular graphics or compute APIs? Here is a map of Intel® processor series to each graphics generation to add to your dev docs.
    Developer Documents for Intel® Processor Graphics
    Intel® processor graphics provide the graphics, compute, media, and display for many of our processors including the 6th gen Intel® Core™ processors. Does your code use one of the popular graphics or compute APIs? Do you want a deeper understanding of our graphics hardware architecture? In the table, you’ll find the right documents to help you write and tune your software so it runs great on Intel processor graphics.
    If you’re developing compute applications, the compute architecture guides give foundational reading and the OpenCL™ optimization guides show you how to optimize. If your code uses the graphics APIs, read the graphics dev guides or programmers reference manuals.
    Read more

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  5. Game developers work extremely hard to get their titles in front of gamers but what more can PC resellers do to help developers grow? See what answer Intel® has and how they plan on expanding your game's reach.

    Game developers work hard to get their titles in front of gamers, immediately upon release. A new title generally commands its full retail price during the first few months, but promotional sales are a common practice to increase sales and players once a title has been in the market for a while.  
    Reaching More Gamers, Sooner
    Media sites such as IGN, Metacritic, Slate, FANDOM, GAMESBEAT, Engadget, YouTube, Twitch.tv and PCMag.com help get the word out about new titles through news, reviews, events and influencer opinions. Many game developers also have promotional relationships (some exclusive) with major platform players like Intel, nVIDIA, Sony (PlayStation), Microsoft (Xbox), and PC OEMs.  
    Intel offers Starter Packs through PC OEMs to get titles in front of gamers.  Consumers may get a “pack” of select titles and downloadable content with the purchase of a qualifying system. We’ve run that program for five years, and we expect millions of bundles to be sold in 2017, supporting hundreds of PC resellers and retailers, worldwide. Can you imagine the number of gamers we reach? In addition, Intel® Extreme Masters eSports tournaments and expanding global and regional gaming events help more gamers hear about and experience new titles.  
    Read more
     
     

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  6. Arizona Sunshine* found success in the VR space after following Intel® Guidelines for Immersive VR Experiences. See how they became the fastest-selling non-bundled virtual Reality title to date.

    With a dazzling launch in early 2017 that saw Arizona Sunshine* become the fastest-selling non-bundled virtual reality title to date, and instant recognition as the 2016 “Best Vive Game” according to UploadVR, the zombie-killer game is not just another VR shooter. Combining immersive game play with intriguing multi-player options, this game takes full advantage of VR capabilities to promote playability in both outdoor and underground environments.
    Through its association with Netherlands-based Vertigo Games and nearby indie developer Jaywalkers Interactive, Intel helped add sizzle to Arizona Sunshine by fine-tuning the CPU capabilities to provide end-to-end VR realism. The power of a strong CPU performance becomes apparent with every jaw-dropping zombie horde attack. From the resources available when a player chooses and loads a weapon, to the responsiveness of the surrounding eerie world, the immersive qualities of the VR interface make it easy to forget that it’s just a game.
    Read more

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  7. Unity* 3.0 provides tools and settings that simplify game creation. This paper analyzes and troubleshoots performance with Unity* on Intel® graphics processors, and provides users with performance considerations for their games.
    Abstract
    Unity provides a number of tools and settings to help make games perform smoothly. For this project, we chose ones we thought could prove to be troublesome and analyzed how they affected game performance on Intel® graphics processors.
    We put ourselves in the shoes of a game developer learning how to use Unity. We wanted to stumble into performance pitfalls and then determine how to work through issues with Unity’s built-in performance mechanisms. One of Unity’s strengths is the ability to create content quickly, but when considering performance, especially on mobile and tablet devices, the developer needs to slow down and plan out how to utilize the built in performance mechanisms. This paper prepares new and existing Unity users with performance considerations when building your levels/games, and offers new ways to build.
    Read more

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  8. Emmanuel Deloget discusses the common beginner question: what language should I use?
     

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  9. I have created a YouTube channel which has daily videos about game development including tips, tricks, inspiration and industry advice for new or would-be game developers. I also post occasional indie game reviews.

    This channel is my way of trying to give back to the game development community for the support I have received over the years. I would not be where I am today without it.
    Feedback is welcome and encouraged! I want to make a useful resource for those starting in the industry - content that I wish had existed when I started.

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  10. There are many great resources available to small, budget-conscious independent game developers today. On a public forum, in a counter-rant, I expressed this fact by bragging that if you gave me a week, a fresh install of Windows, and a good Internet connection, I could build a halfway decent game with no budget whatsoever.

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  11. In this insightful article, Thomas@LordYabo Henshell describes why he's going to miss an upcoming deadline, and how he fits indie development in with his family life.  Includes advice on project management, scheduling, and project estimates.

    37 hits   1385 views

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  12. Many developers count breaking even as a success, but without enough income to continue development that success may not be sustainable.
    Daniel Cook discusses sustainable long term development, and the strategies Spry Fox employ to ensure they can continue making games.

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  13. Succeeding as an indie developer is increasingly difficult. Indie dev Derek Yu shares some advice and mistakes to avoid in order to help you find success.

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  14. Chris DeLeon takes a frank look at professional game development - while game dev can be a great hobby, professional game development may not be for everyone!

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  15. Industry veteran Tom Sloper shares his advice on how to get from idea to actual game.

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  16. Mark Simpson explains some fundamental principles anyone can use to improve their art, with examples and links for further reading.

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  17. Spelunky creator Derek Yu writes about how to actually get your games finished and released.

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  18. Iain Fenton Iain Fenton interviews Al Doyle, professor of game design at New York's Tuoro college, and discusses in length the best ways for any would-be game designers to get into the industry.

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  19. This article from @Alpha_ProgDes attempts to answer one of the most asked questions on GameDev.net. "I am a beginner. What game should I make?" If you are a beginner at game development, you should definitely read this article.
     

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  20. Geoff Howland Describes a logical progression of the types of games you should be making to learn game development.

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