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Beginner Resources

13 link

  1. Emmanuel Deloget discusses the common beginner question: what language should I use?
     

    153 hits   2001 views

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  2. I have created a YouTube channel which has daily videos about game development including tips, tricks, inspiration and industry advice for new or would-be game developers. I also post occasional indie game reviews.

    This channel is my way of trying to give back to the game development community for the support I have received over the years. I would not be where I am today without it.
    Feedback is welcome and encouraged! I want to make a useful resource for those starting in the industry - content that I wish had existed when I started.

    78 hits   1009 views

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  3. There are many great resources available to small, budget-conscious independent game developers today. On a public forum, in a counter-rant, I expressed this fact by bragging that if you gave me a week, a fresh install of Windows, and a good Internet connection, I could build a halfway decent game with no budget whatsoever.

    208 hits   1416 views

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  4. In this insightful article, Thomas@LordYabo Henshell describes why he's going to miss an upcoming deadline, and how he fits indie development in with his family life.  Includes advice on project management, scheduling, and project estimates.

    35 hits   1237 views

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  5. Many developers count breaking even as a success, but without enough income to continue development that success may not be sustainable.
    Daniel Cook discusses sustainable long term development, and the strategies Spry Fox employ to ensure they can continue making games.

    53 hits   1569 views

    1 comment  

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  6. Succeeding as an indie developer is increasingly difficult. Indie dev Derek Yu shares some advice and mistakes to avoid in order to help you find success.

    145 hits   1693 views

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  7. Chris DeLeon takes a frank look at professional game development - while game dev can be a great hobby, professional game development may not be for everyone!

    89 hits   1174 views

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  8. Industry veteran Tom Sloper shares his advice on how to get from idea to actual game.

    63 hits   1324 views

    3 comments  

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  9. Mark Simpson explains some fundamental principles anyone can use to improve their art, with examples and links for further reading.

    140 hits   1541 views

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  10. Spelunky creator Derek Yu writes about how to actually get your games finished and released.

    44 hits   1056 views

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