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  1. PC

    mod.io is an cross platform mod service created by the team behind ModDB.com and IndieDB.com. It can be integrated in-game using the  REST API, C/C++ SDK or engine plugins (if available) Unity is ready and Unreal Engine is in development.
    Features include:
    Platform agnostic (support 1 click mod installs on Steam, Epic Games Store, Discord, GOG, itch.io and even consoles in the future) Clientless (mod.io has no other dependencies and works behind the scenes in your game) Embeddable web app UI, so you can integrate your mod community anywhere Powerful search, filtering and tagging of mods Moderation and reporting systems built-in Steps to getting mod.io integrated:
    Add your game to our test environment or production Read our API documentation for an overview of how mod.io works Choose an Engine Plugin, API or SDK to integrate mod.io into your game and mod making tools Ready to launch? Add your game to our production environment then let's discuss promoting your release Need help? Our team is available on Discord to assist and our getting started guide has more information for you  
     
    Benefits of using mod.io:
    mod.io offers the same core functionality as Steamworks Workshop (1 click mod installs in-game), plus mod hosting, moderation and all of the critical pieces needed. Where we differ is our approach to modding and the flexibility a REST API offers. For example: 
    Our API is not dependent on a client or SDK, allowing you to run mod.io in many places such as your homepage and launchers Designing a good mod browsing UI is hard, our plugins ship with a UI built in to save you a lot of effort and help your mods stand out We don’t apply rules globally, so if you want to enable patronage, sales or other experimental features, reach out to discuss Our platform is built by the super experienced ModDB.com team and is continually improving for your benefit Your community can consume the mod.io API to build modding fan sites or discord bots if they want Large studios and publishers:
    A private white label option is available to license, if you want a fully featured mod-platform that you can control and host in-house. Contact us to discuss.
    Find out more:
    Visit mod.io | About us | Add your game | Chat on Discord
    These screenshots are from our Unity plugin:




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  2. This utility procedurally generates cubemaps of space scenes, e.g. starfields, nebulae.

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    6 hits   901 views

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  3. This utility can generate sprite sheets containing fonts as a bitmap, which can be used in a game. Useful for monogame and XNA, or outside this with your own engine or framework.

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    4 hits   379 views

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  4. A polling Windows CPU profiler with a wxWidgets-based GUI.

    Features
    Simple user interface Microsoft Symbol Server support Command-line operation MinGW support Late symbol resolution

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    12 hits   2029 views

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  5. Tracy is a real time, nanosecond resolution frame profiler that can be used for remote or embedded telemetry of your application. It can profile CPU (C++, Lua), GPU (OpenGL, Vulkan) and memory. It also can display locks held by threads and their interactions with each other.

    Tracy requires compiler support for C++11, Thread Local Storage and a way to workaround static initialization order fiasco. There are no other requirements. The following platforms are confirmed to be working (this is not a complete list):
    Windows (x86, x64) Linux (x86, x64, ARM, ARM64) Android (ARM, x86) FreeBSD (x64) Cygwin (x64) WSL (x64) OSX (x64) The following compilers are supported:
    MSVC gcc clang  
     

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    24 hits   2425 views

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  6. The GameDev.net GitHub organization holds repositories for GameDev.net open source projects, community projects, and more.

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    8 hits   689 views

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