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Guide for Designing AI for Games (Part 1)

https://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-1?utm_source=gamedevnet&utm_medium=3rdparty&utm_campaign=IHI

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Designing an adapting foil for a player that will match their moves and encourage growth is no simple task. In this 4 part series, explore important AI concepts and learn how to optimize for multi-core processors.

Over the course of the last few decades, the gaming industry has seen great strides. Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from reality and growing into such involved games like World of Warcraft* and Call of Duty 4* which are serious hobbies to those that play them. Today’s gamers, who according to the Entertainment Software Association (ESA) have an average of 13 years of gaming under their belt, have grown accustomed to seeing each new game become increasingly complex, engaging, and intelligent. For developers, the challenge becomes pushing the envelope to create games that are increasingly compelling. Computer-controlled Artificial Intelligence (AI) has evolved in many forms to meet the test. However, creating an adaptive foil for the player that can match their moves and encourage player growth is no simple task. 

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