Unity has introduced a new program to help teams reduce project update wait times by 90%. The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for asset pipeline importing and source code download via Collaborate. This is claimed to substantially reduce waiting times for blockers.
The Unity Accelerator can be downloaded on OSX, Windows and Linux. The Collaborate source control feature requires a Unity Teams Advanced subscription.
PixelFest is an event held in Norfolk, VA and is dedicated to "Growing through Love of Games". The event has been running since 2016 and has hosted over 10,000 attendees. Now, founder Jeremy Alessi is kicking off a PixelFest Podcast (PixelCast) which is all about growing the local game development scene in Hampton Roads, Virginia; yet it covers elements of games and game development that could be useful to anyone. This episode was released on 9/4/2019 and episode 2 will be released on 9/11/2019 at 8pm.
In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games!
IndieCade has announced the official festival nominees and lineup for its 2019 North American independent games celebration, hosted October 10-12 in Santa Monica. This year's festival will return to the Center for Media and Design at Santa Monica College and will feature a diverse and curated selection of the industry's most innovative, creative and thought-provoking independent titles. Passes are on sale now and can be purchased here: https://www.indiecade.com/tickets/
Now in its 13th year, IndieCade will feature a robust festival lineup with gameplay, conference sessions, workshops, performances, screenings and interactive experiences for industry fans, gamers, students, professionals and developers. In addition to featuring this year's nominated titles, IndieCade will showcase more than 100 of the most innovative, recent emerging indie games, playable across console, desktop and mobile platforms, as well as virtual and augmented reality experiences, escape room puzzles, tabletop games, performance art, sports, card games and live action role-playing. The return of Night Games will offer attendees the opportunity to explore the ultimate gaming playground and live arcade, with interactive games, tournaments and experiences playable under the moonlit sky. Keynotes will feature presenters and projects on the cusp of emerging industry trends, including a must-see discussion on 'Participant Agency in Immersive Experiences: Playing the Accessible Unknown' with Meow Wolf Executive Producer Jenny Weinbloom and No Proscenium Editor Kathryn Yu. This year's festival introduces UnConference, an expansion to IndieCade's Signature Town Halls, a festival livestream by the Killer Queen Arcade designers, roundtables with the finalist artists and an all-new Educator Summit. Additional festival highlights will include presentations, conversations and discussions with top innovators in independent game creation that explore groundbreaking new ideas, trends and technologies. For more information on the 2019 lineup, visit: https://www.indiecade.com/conference-2019/
This year's festival nominees were hand-selected by an international jury comprised of past IndieCade finalists, game developers, artists researchers, academics, curators, game writers and journalists. Included are titles created by developers and teams from the U.S, Canada, Australia, Spain, the U.K., China and Ireland, and playable across PC, Mac, Android, Oculus Rift, PlayStation and additional platforms. IndieCade 2019 festival nominees include the following titles, with additional selections to be announced in the coming weeks:
Apart of Me, by Bounce Works
ARBox, by Sean Bloom, Martzi Campos & Jesse Vigil
Biped, by NEXT Studios
Bird of Passage, by Space Backyard
Blabyrinth, by Sleeping Beast Games
Blind Spot, by Sam Friedman
Creature in the Well, by Flight School Studio
Dialect: A Game about Language and How it Dies, by Thorny Games
Dicey Dungeons, by Terry Cavanagh, Chipzel & Marlowe Dobbe
Do Not Feed the Monkeys, by Fictiorama Studios
Dubio, by AJ Kolenc & Richard Boeser
Electric Zine Maker, by Nathalie Lawhead
ElemenTerra, by Freeform Labs
Elsinore, by Golden Glitch Studios
Fujii, by Funktronic Labs
Grace Bruxner Presents: The Haunted Island, a Frog Detective Game, by Grace Bruxner, Thomas Bowker & Dan Golding
Headliner: NoviNews, by Unbound Creations
HELLCOUCH: A Couch Co-op Game, by Carol Mertz & Francesca Carletto-Leon
HOT SWAP: All Hands On Deck, by Peter Gyory & Clement Zheng
In Other Waters, by Jump Over the Age
Inhuman Conditions, by Tommy Maranges, Cory O'Brien, & Mackenzie Schubert
Iris and the Giant, by Louis Rigaud
It's Fulfillment!, by Xalavier Nelson
JUMPGRID, by Ian MacLarty
Junk, by Sofia Staab-Gulbenkian
Kind Words (lo fi chill beats to write to), by Popcannibal
Knights and Bikes, by Foam Sword
Kroma, by Carol Mertz, Kai Karhu, Francesca Carletto-Leon & Temitope Olujobi
Letters - a written adventure, by 5am Games
Liberated, by Atomic Wolf / L. inc
Mad Mixologist, by ALT Games Lab @ UCSC
moments, by Sam Wong
Moncage, by Dong Zhou Yijia Chen
Mortals for Blinks, by Move38 Jonathan Bobrow, Nick Bentley, Josh Levine & Justin Ha
Patrick's Parabox, by Patrick Traynor
Ready? Set. Haiya!, by Rewant Verma & Dhaman Mehta
Smile for Me, by Gabe Lane and Yugo Limbo
Spacechat, by Brendon Chung
sU, by Guillaume Bouckaert
The Aluminum Cat, by Stephanie Malek & Natalie Zina Walschots
The Gentle Oraclebird, by Shing Yin Khor & Three Eyed Rat
The Headlands Gamble, by First Person Travel
The Occupation, by White Paper Games
The Under Presents, by Tender Claws
Tina's Pro-Birding, by Kent Sheely
Unruly Heroes, by Magic Design Studios
Vectronom, by Ludopium
Wanderlust: Travel Stories, by Different Tales
WarTweets, by Derek Curry & Jennifer Gradecki
Wizard's Warehouse: The Magick of Retail, by Salyh Industries, LLC
Ynglet, by Nifflas & Triple Topping & Hotdog
This year's nominees will be eligible for a pool of a dozen awards that celebrate top achievement and innovation across independent gaming, including design, performance, adaptation and more. Honorary winners will include Blast Theory for the Trailblazer Award, organizers of the Color Expo for the Game Changer Award and the Come Out and Play Festival for the Bernie DeKoven Big Fun Award. The awards ceremony will be hosted during the festival and is open to all Friday attendees on October 11th from 6-8:30pm.
Following the success of the 2018 festival, IndieCade will return to the Center for Media and Design at Santa Monica College (1600 Stewart St, Santa Monica, CA 90404), a state-of-the-art facility and home of local NPR station KCRW. The venue is central to prominent games and entertainment industry companies, accessible for students and creative professionals, and conveniently located near the 26th Street/Bergamot Station on the Metro Expo Line for easy transit. The two-day IndieCade festival is open to the public on Friday, October 11th and Saturday, October 12th, preceded by the exclusive IndieXchange Summit on Thursday, October 10th for industry developers. For more information, visit: http://www.indiecade.com/
Amazon Games today announced a series of one-day hackathon competitions aimed at aspiring student developers across the country, with a focus on communities traditionally under-represented in STEM (Science, Technology, Engineering, Mathematics) fields. The hackathons will give students real-world practice with Amazon and Twitch technologies. Amazon Games has committed itself to supporting diversity, equity, and inclusion within the company and throughout the game industry as a whole, and these hackathons are intended to provide student developers from under-represented communities opportunities for mentorship, learning, and networking.
Each event will be hosted alongside a non-profit organization dedicated to empowering young and diverse talent, including the 1,000 Dreams Fund, the Entertainment Software Association Foundation, and Year Up. The hackathons, held in cities across the United States, will provide budding developers in high school and college the opportunity to gain valuable coding experience, and to connect with software development engineers from Amazon and Twitch for technical and career insights.
Participants will compete in teams of four, with each team receiving guidance from professional software development engineers throughout the event. Competitors will be judged on criteria including originality and creativity, complexity and code elegance, simplicity and ease of use, market potential and growth, and completion, with the top projects earning prizes from a panel of judges from Amazon and Twitch.
The first hackathon will take place on Saturday, September 14 at Yale University in New Haven, Connecticut, and will be hosted by the 1,000 Dreams Fund, a non-profit organization that empowers young women through grants and mentorship opportunities. Additional hackathons will take place in Washington, D.C. on October 19 (hosted by the ESA Foundation), and San Francisco on November 2 (hosted by Year Up).
The full hackathon schedule is as follows:
September 14 - New Haven, Connecticut (at Yale University) - Hosted by 1,000 Dreams Fund
October 19 - Washington, D.C. - Hosted by the ESA Foundation
November 2 - San Francisco, California - Hosted by Year Up
Interested students can register by visiting https://1000dreamsfund.org/programs/hackathon/.
Hi Guys. My friend just told me about this community so I'm completely new here
I've been developing Procedural 3D Plants Generator plug-in for Autodesk Maya in my free time for almost three years now and I would really like some feedback from You. Ideally, negative feedback. I would like to know what would You like to change, edit or remove. If You want to see more about the plug-in, you can check Youtube demo of plug-in. Thank You!
PlayCanvas, an HTML5 games engine, has just seen the release of version 1.23. The new features in 1.23 include availability on NPM and official typescript definitions for the API. Improves from its last iteration are as follows: Post effects now use MSAA render targets with WebGL 2, Grab pass being able to be used alongside post effects and the WebVR Polyfill dependency being removed.
GameFromScratch released a video on the basics of PlayCanvas if this engine piques your interest.
On Twitter, Ikumi Nakamura announced the end of her nine years as the Creative director & Art Director at Tango Gameworks and Zenimax. Last seen at E3 2019 for GhostWire: Tokyo, she has since announced that she will be moving on.
According to her, she's reached something of a "creative plateau," according to Destructoid, and is ready to move on to other things, and even posted a link to her LinkedIn, showing she's eager to begin working again.
Unreal has released the 4.23 version of their engine. In their blog post, one of the big changes is the addition of Chaos, a new and improved physics/destruction system that was shown off at GDC 2019.
With 4.23, it is available in its beta form to mess around with and learn the system while it grows and improves. Other features include betas for Real-Time Ray Tracing Improvements, Virtual Texturing and Unreal Insights, which lets the developer collect data on Unreal's behavior.
The whole post, as well as the entire list of new features, betas and updates, can be viewed with the link above.
Steam is a powerhouse game distribution platform that is constantly changing. With features like the Interactive Recommender, Valve is always looking for new ways to up the ante and improve on their platform.
A new beta for the Steam Library is dropping in approximately two weeks. According to their community post, some of these features are merely cosmetic, as a new look to the landing page. But other features are more aimed directly as the consumer and the developer.
A new tool in the arsenal of the developers will allow them to make announcements when they update their game.
The post in full can be viewed with the link above, as well as our previous coverage on the Interactive Recommender.
Epic Games today released Unreal Engine 4.23, with new features and enhancements so that artists can continue to push the boundaries of cinematic quality and realism for real-time experiences. This latest update includes next-generation virtual production tools to achieve final pixel quality in real-time, developer-focused tools to maximize performance, and massive-scale physics and destruction effects at cinematic quality.
Key features and enhancements now shipping in Unreal Engine 4.23 include:
Next-generation virtual production tools: Now filmmakers can achieve final shots live on set. With LED walls powered by nDisplay, filmmakers can bring real-world actors and props into a photoreal Unreal Engine environment background, capturing interactive and accurate lighting and reflections in-camera. Filmmakers can also switch to a digital green screen for real-time compositing in UE4. Additional virtual production capabilities include the ability to interactively and collaboratively explore digital UE4 environments with new VR scouting tools, leverage enhanced Live Link tools for real-time data streaming, and remotely control UE4 from an iPad or other device for increased on-set flexibility.
Enhanced real-time ray tracing (beta): First introduced in UE 4.22, ray tracing has received numerous enhancements to improve stability and performance, and to support additional material and geometry types including landscape geometry, instanced static meshes, procedural meshes, and Niagara sprite particles. These improvements deliver a better out-of-the-box experience and end results for users.
Chaos physics and destruction (beta): With Chaos, artists can fracture, shatter, and demolish massive-scale scenes at cinematic quality with unprecedented levels of artistic control. Simulate in real time, or pre-cache larger sims for real-time playback. Chaos is also integrated with the Niagara VFX system to trigger the generation of secondary effects such as dust and smoke.
Virtual texturing (beta): Unreal Engine 4.23 introduces both Streaming and Runtime Virtual Texturing, where large textures are tiled and only the visible tiles loaded, thereby reducing texture memory overhead for light maps and detailed artist-created textures, and improving rendering performance for procedural or layered materials respectively.
Unreal Insights (beta): The new Unreal Insights system collects, analyzes, and visualizes data on UE4 behavior for profiling, helping users understand engine performance from either live or pre-recorded sessions. As well as tracking various default sub-systems and events, users can also add their own code annotations to generate trace events.
HoloLens 2 support: Support for the Microsoft HoloLens 2, initially released in beta in May, is now production-ready. Features include streaming and native deployment, emulator support, finger tracking, gesture recognition, meshing, voice input, spatial anchor pinning, and more.
For a full feature list and additional information, please visit: https://www.unrealengine.com/blog/unreal-engine-4-23-released
Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release.
Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release.
Today I experienced the Seattle Indies Expo featuring a wide array of games being made in my own community. It was nice to see so many proud developers and for good reason. A few dozen games were on the floor of all types. There were a couple fun looking 3D puzzle games, 2D tile rendering rpg, an ocean sailer, spring physics zinger thing, some happy casuals and a heavy hitter hyper real 3D scifi first person sim. Stunning visual appeal. The developer was a joy to talk to. The crowd was so pleasant. An amazing community.
A user on Reddit, u/Ledgamedev, has created a tileset generation tool for game developers called Tilesetter. The creations made with Tilesetter can be exported directly to Unity, GameMaker Studio 2 and Godot.
According to the website, Tilesetter is fully customizable and comes with a free "lite" version and a full version that costs $12.99.
Tilesetter is available on Steam and Itch.io. They also have a community Discord.
Unity Editor UX is used by a plethora of people to create, design and let their imaginations run wild. In the latest beta, 2019.3, more features have been added to make the experience better and more user-friendly, with Unity saying there's "more to come."
Some of the listed improvements include a more "modern" look and feel, revamping the core controls and general improvements for the workflow. The whole blog post can be found here and the 2019.3 beta can be downloaded here.
Yet another breakthrough in the realm of artificial intelligence. A startup company, TeiaCare, has created the first AI to help professional caregivers care for the elderly, according to NVIDIA.
Additionally, the digital assitant will be able to receive customized reports on patients with information like how long they’re spending in and out of bed. Caregivers can be notified if something — like a fall — occurs to give them an immediate response time.
Unity's 2019.3 is ready for beta testing. Among the new features available in this beta is a revamped UI and faster iteration with new "Enter Play Mode" options.
A link to a download can be found here, and all of the features and updates can be found on Unity's blog.
In an effort to ramp up the capabilities of the virtual workspace, NVIDIA's vComputeServer, or vCPU, now supports server virtualization for AI, deep learning and data science, which was previously limited to GPU only.
Features include: GPU performance, advanced compute, live migration, increased security, multi-tenant isolation, as well as a broad range of supported GPUs.
More information and features can be viewed via NVIDIA's blog.
If you're looking for a new superpowered rig, either to get more into PC gaming or because you're too lazy to upgrade your rig, Dell has a dropped the price of the Alienware Aurora Gaming Desktop by $480.
The PC comes with a 9th Gen Intel Core i7 processor, a GeForce RTX 2070, and a 1TB SSD of storage space, according to GamesRadar.
If this isn't enough to pique your interest, the Aurora can even be taken apart to upgrade without the need for a pesky screwdriver or any other tools.
The sale can be found here.
Version 1.0 of the Flecs Entity Component System is now available. Flecs is an Entity Component System designed from scratch in C99 with a similar architecture as Unity DOTS with a few changes, including:
Expressive system queries with lots of operators and features to subscribe for entities
Group systems with Flecs features
A web dashboard
Documentation is available here. A web dashboard for Flecs is also available for understanding performance and activity in the ECS engine.
Lead developer of Celeste, Matt Thorson, goes into detail on the level design of the game. This could serve useful to developers looking to make a game of the same guise. This video was brought to our attention via Gamasutra and can be viewed in full below:
Julio Sillet has published Material Pack 08, which includes 9 free PBR materials with 2k textures for diffuse, roughness, normal, and height maps in a Blender 2.8 file.
The materials include:
Metal Paint Rust
The pack is licensed CC-BY.
Via PC Gamer, the G5 Gaming Desktop is on sale for $813.99. It comes packed with a Nvidia GeForce GTX 1660, 6-core/12-thread Intel Core i5-9400 processor, a 360W PSU, 8GB of DDR4 RAM, a 1TB 7200 RPM hard drive, a Qualcomm SW1810 Wi-Fi and Bluetooth 4.2 wireless card.
You can check out the PC for yourself here.
Just another amazing thing AI has been up to lately, via NVIDIA.
Less than 500 leopard cats live in a natural habitat that interferes with development projects in central Tawian. The leopard cats can be also found as victims of roadkill in the region.
One of the many features of this AI is to detect roadside leopard cats and warns of their presence and drives them away with sounds and lights. Below is a demo of the detection system.
AMD published a whitepaper on the all-new AMD RDNA gaming architecture, providing a technical analysis of the underlying architecture powering “Navi”- based graphics cards, including the new Radeon RX 5700 series GPUs.
The RDNA architecture is optimized for efficiency and programmability while offering backwards compatibility with the GCN architecture. The new RDNA whitepaper details the underlying technology of the architecture, including the system architecture, shader array and graphics functions, execution units, cache and memory, advanced visual effects, the Radeon Multimedia and Display engines, and much more.
For a deep-dive analysis of the RDNA architecture, download the whitepaper here.
GeForce NOW is the going to soon be the newest streaming platform to hit the markets. Coming into the scene and competing with Steam's streaming platform, NVIDIA claims NOW will "elevate PC gaming."
So far, NVIDIA has said that NOW has over 1,000 games streamed for a whopping 30 million hours between current users.
To some, this will be seen as a service to the neglected Mac computers when it comes to gaming and will be yet another company looking to get into the market of streaming games from anywhere.