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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • 07/05/17 06:58 PM
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    AbleGamers Foundation Announces Play Panels to Promote Game Accessibility

    News

    khawk

    AbleGamers Foundation, the charity and organization wielding the power of gaming to break down the barriers of economic and social isolation for people with disabilities, has announced Player Panels, a new initiative which partners AbleGamers and its community with leading publishers, AAA to indie developers and leading researchers to ensure game accessibility is at the forefront of game development. 

    Steve Spohn, AbleGamers COO shared:

    Quote

    I am thrilled that the game industry has reached a point where the needs of gamers with disabilities are being heard and that AbleGamers can partner with those in a position to best implement change. The AbleGamers Player Panels initiative ensures that game companies and researchers have direct access to people with disabilities, and vice versa, for an on-going dialogue on improving accessibility. It’s also very exciting that all organizations involved have agreed to compensate participating panelists for their time.

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    Working with the University of York, AbleGamers’ Player Panels enlists gamers with disabilities to work with video game companies and researchers directly to help lead the charge in improved accessibility technologies and game design practices. Player Panels team members will leverage their personal challenges (due to their various disabilities) faced while playing games, helping enhance and shape and the future of game accessibility based on real-world, first-hand experiences. 
     
    “For the last 12 years, AbleGamers’ in-house accessibility experts have provided game companies with critical input through our game accessibility reviews and Includification resources,” said Christopher Power, Vice President of AbleGamers and Lecturer at the University of York. “Player Panels is the natural progression of that program. All of our testers live with disabilities, which allows them to offer the game industry in-depth insight to potential solutions that may not be apparent to people who have studied, but have not experienced disability firsthand.”

    AbleGamers’ Player Panels will connect disabled gamers and top organizations that share the mutual goal of making sure as many people as possible can game regardless of their disability. Player Panels team member qualifications only require a love of video games and some form of disability. Those approved will be compensated for their time and expertise. Gamers with disabilities who are interested in joining can sign up today at www.ablegamers.org/player-panels.

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