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  • 11/14/17 09:22 PM
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    Allegorithmic Announces Substance Plugin for 3ds Max and Substance Source Integration

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    khawk
    • Posted By khawk

    Allegorithmic debuted the public beta of Substance Plugin for 3ds Max at Autodesk University 2017, in Booth D211. With better performance, 8K visuals, and a brand-new user interface, the experience of authoring photorealistic materials in 3ds Max just got a lot easier.

    By linking the product to Substance Engine technology, Allegorithmic has been able to dramatically increase the number of professional features available to 3ds Max users. As a standalone plugin, Allegorithmic will be able to update the product even faster, ensuring that 3ds Max users get updates at the same time as the rest of the Substance Designer community.

    Used in combination with Substance Designer, Substance Plugin for 3ds Max gives users the ability to open and tweak Substance files, a simple method for creating physically based materials. Resolution rates have also been increased to 8K, providing users with enhanced visual quality when creating high-end renderings.

    “When we started this process, we were dealing with an outdated version that didn’t reflect how far our technology had come in recent years,” said Dr. Sébastien Deguy, founder and CEO, Allegorithmic. “We wanted to change that, and change it soon. With this new plugin, that gap has been filled, turning a great tool into the powerhouse the rest of our users know and love.”

    To increase productivity, Allegorithmic has redesigned the UI, offering a more modern and user-friendly take. Filled with sliders and color-coded mouse-over effects, the new UI prioritizes ease-of-use, making the process of dialing in settings an intuitive one. Batch importation, preset management and support, and one-click material creation for V-Ray and Arnold have also been added to further simplify the creation process.

    In partner news, Autodesk will also be integrating Substance Source, Allegorithmic’s ever-growing library of physically based materials, into 3ds Max. Now, users will be able to search Substance Source via Autodesk’s own 3ds Max Asset Library, and select from more than 1,200 PBR materials explicitly designed for architecture, design, visual effects and game-related projects.

    Allegorithmic will be showing both advancements at Autodesk University, from November 14-16, in Booth D211.

     



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