Jump to content
  • Advertisement
  • 03/10/17 04:00 PM
    Sign in to follow this  

    Allegorithmic Interview for Ghost Recon: Wildlands


    • Posted By khawk

    Allegorithmic, makers of the Substance suite of tools, posted an interview with Ubisoft technical artist Guillaume Cerdan, one of the people that helped create Wildlands. He discusses the making of the game and the role Substance played in it, including tips and tricks for artists looking to create realistic worlds.

    You can view the interview transcript at Allegorithmic's site or watch the video below:

      Report Story
    Sign in to follow this  

    User Feedback

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!