Advertisement Jump to content
  • Advertisement
  • 10/19/17 11:34 PM
    Sign in to follow this  

    Allegorithmic Releases New Update for Substance Designer


    • Posted By khawk

    Allegorithmic has a new update to Substance Designer. Seven new noises and filters have been added to ease the creation of complex shapes and patterns, while new support for X-Rite’s Appearance Exchange Format (AxF™) offers a professional way to author custom materials for design applications.

    AxF is a format that enables the communication of all aspects of a physical material’s appearance – color, texture, refraction, translucency, gloss, special effects and reflection properties – in a single, editable file. Once uploaded into Substance Designer, users will be able to add procedural edits to this data, producing custom materials with high degrees of accuracy and photorealism.

    “Opening up creative possibilities is what Substance Designer is all about,” said Dr. Sébastien Deguy, Founder and CEO, Allegorithmic. “With a host of new noises, filters and patterns to choose from, designing to a vision will be that much easier, whether you are creating a new game, house, or car. As the use of AxF grows, designers will also have a superior authoring system on hand that takes full advantage of Substance’s creation abilities.”

    Substance Designer’s new slate of noises and filters include:

    • Flood Fill node – A black or white mask can now be used to generate height maps, as well as assign random colors to each white zone with a height variation
    • Shape Mapper node – A new way to build stunning patterns by duplicating and mapping repetitions onto shapes
    • Swirl node – Inputs can now be easily deformed via direct controls in the 2D viewport
    • Histogram Select node – Isolating a height range from a height map is easier than ever
    • Vector Morph node – Inputs can be deformed according to a normal map
    • Cube 3D node – Simulate a 3D cube to use in patterns 
    • Arc Pavement node – Design perfectly formed arch pavement shapes 
    • Support for non-square workflows – All nodes now include a “non-square expansion” option for visualizing textures and materials in rectangular formats, perfect for tree barks. Users can also now scale noise to any desired level.

    Thanks to a new development cycle, Allegorithmic has also been able to build customer requests into the user interface (UI) and user experience (UX) of Substance Designer even faster. New updates include:

    • Graph Photos – Users can now produce images of any graph using the Photo icon in the graph toolbar.
    • 3D Viewport Preferences – Any environment map can now be set as the default selection.
    • Project Preferences – Users can now specify a “default state” file while using the new Project Preference parameter, simplifying synching defaults across multiple users.

    Allegorithmic’s Integrations Product Manager, Wes McDermott, is also hosting a YouTube live session on October 19, 2017 highlighting the new features in Substance Designer. The webinar will begin at 11 a.m. PST / 2 p.m. EST and can be viewed here.

    A free 30-day trial of Substance Designer is available now.

      Report Story
    Sign in to follow this  

    User Feedback

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!