In his latest tech notes, John Carmack explains the algorithm behind the visual improvements in GearVR's new Oculus Home update, which he says includes a brand new Oculus runtime system. With the buzz-phrase of "Cylindrical TimeWarp Layers", Carmack explains that the visual improvements in the technique bring the quality of mobile VR closer to the expected hardware performance.
From the post:
[color=rgb(29,33,41)][font=Helvetica]For years now I have lamented that the visual quality gap between what we should be able to do on the Gear VR hardware and what users are actually seeing is very large. Most people think